Paar News zu X-Plane 10 von Austin

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  • Zitat

    Here is how it works: We will start off with grass or field textures for THE ENTIRE WORLD, INCLUDING THE CITIES, and then build up from THAT. We will take each individual parking lot and place it on top of the grass. We will place each building on the parking lot, in 3-D. At no point will the PAINTING of the ROOF of a building appear on the ground. This will NEVER happen. EVERY building will be a real 3-D building, planted by an algorithm in a location that is at least physically possible. Do we know where every building on earth is? Of course not. But, we DO have incredibly detailed road databases, and we have the algorithms to place parking lots, sidewalks, buildings, etc all alongside these countless roads. This means that our artificially-intelligent city-planning algorithm will build PLAUSIBLE cities. Cities where you would fly over them at 5 miles per hour, 10 feet above the ground, in a helicopter, and NEVER see anything that looks 'impossible'. Everything will be completely 3-D. Every city built from the first blade of grass. There will be no discoloration, blurriness, satellite mis-alignment or 2-D Escher-illusions… all of the cities will be completely plausible. If you turn down your rendering options to zero, then New York will be empty green fields. If you turn them up to max, then it will be a sea of 3-D roads and buildings at a level of detail that you could DRIVE in a driving sim, and Central Park will NOT be an overlay… it will simply be a part of the field that they have not put buildings on! This is the plausible world, and it is the first step towards a really detailed and convincing virtual reality.


    ich bin gespannt wie gut das dann wirklich umgestzt ist....da lehnt sich jemand ganz schön aus dem fenster...aber nun gut...warten wir es ab...


    Zitat

    NOW, if you only have ONE CPU and a LITTLE BIT of RAM, you will still be able to run version 10 just fine.. in fact you may see it even run FASTER and with LESS RAM than Version 9! BUT, you will have only ONE airplane, and the cities will be simply grass fields, and the air traffic controller will have very few people to talk to. BUT, if you get the 4 gig of RAM to load up the rendering options, the 8 CPU cores to run 20 AI planes with full flight-model at once with minimal frame-rate hit, THEN you will start to see the whole world enrich and come alive. But there is no way that is happening with 2 GIG of ram and one CPU. This type of world is all about parallel-processing: A lot of stuff happening at once. No surprise it will eat up all the CPU's and RAM (up to 4 Gig) that you can give it.


    um das o.g. vollständig zu genießen !!!

  • ich bin gespannt wie gut das dann wirklich umgestzt ist....da lehnt sich jemand ganz schön aus dem fenster...


    Der 10er wird noch vor Weihnachten erwartet, somit schätze ich, dass Austin sich nicht zuweit aus dem Fenster lehnt. X-Plane ist schon lange ein Schritt weiter als so manches FS Produkt in Sachen Grafik und Performance (siehe Bk117 VC!).


    Warten wir es ab! :) Bin gespannt und hoffe, dass es endlich der Durchbruch ist!

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  • Aufm Gesichtsbuch:


    Zitat

    As the different pieces of X-Plane 10 are being pulled together and finalized, we're putting Version 10 Tuesdays on hold. When the final product emerges, expect a torrent of multimedia here and on the X-Plane.com site!