Beiträge von PlantsAreDead

    hab Karriere noch nie angefasst :D Gabs ein neues flugzeug im SU5? Wenn das da ist, müsste es ja passen :D

    Und zum thema Kofiguration: Wenn ich auf die schaltfläche klicke passiert nix, aber wenn ich 'F' auf dem Keyvoard drücke klappts. Strange.

    Wenn Du Flow Pro hast, mache da mal das Update, dann sollte es mit den konfigurieren gehen 🙂

    Version 3.9.6 – April 29th, 2026

    • GSX (all versions) NEW: Saved Locations. User-named lat/lon/heading bookmarks for any spot at any airport, recallable from the parking-selection menu as a "Saved locations" submenu and usable as warp targets — the aircraft's nose-wheel lands exactly on the saved point, regardless of aircraft size. Two ways to create one: from the menu when on the ground and away from parkings ("Save current position..." stores the aircraft's current pose), or from the airport map by dropping a warp cursor on any spot and clicking "Save Location". Saved locations live in the airport profile and persist across sessions.
    • GSX (all versions) NEW: Saved Locations editing on the airport map. Each bookmark renders as a violet circle showing where the aircraft body would actually sit after warping in (offset back by the current aircraft's nose-wheel-to-datum distance), with a crosshair marking the precise nose-wheel target so different aircraft show the same bookmark at sizes that match their footprint. Drag the circle to move it, drag the orange rotation handle (visible when the bookmark is selected) to rotate it around the crosshair, double-click to rename, press DEL to delete (with confirmation). All edits autosave.
    • GSX (all versions) NEW: Saved Locations editing from the menu. When the aircraft is standing on a saved location, the gate menu offers "Rename '...'" and "Delete '...'" entries alongside the usual options. Delete asks for an in-menu Yes/No confirmation before removing the bookmark.
    • GSX (all versions) NEW: Handler scripts can now read user-saved locations. getCurrentSavedLocation() returns the bookmark the aircraft is standing on (within its proximity ring), or None; getAirport().savedLocations enumerates every bookmark configured for the airport. Read-only proxies — handlers can react to bookmarks but cannot create, rename, or delete them (that lifecycle remains the user's). See the Handler Scripts Developer Guide.
    • GSX Pro Change: Status panel now reflects MARS sub-position context — the airport line shows the active sub-position id (e.g. "Gate E 32 [MARS: E34]"). When the aircraft is standing on a user-saved location, the state line reads "Our <aircraft> is on the <name> location" instead of the generic "taxiing on ground".
    • GSX (all versions) Change: SafeDock3 displays now substitute the parent's gate number with the active MARS sub-position id ("GATE E" / "E34" instead of "GATE E" / "32" when sub-position E34 is engaged), so the dock readout reflects which sub-position the aircraft is at.
    • GSX (all versions) Change: On the 2D map, the pushback endpoint cursor and the "Warp to point" cursor now place the airplane silhouette's nose right at the clicked point, with a small crosshair marking the spot — matching the 3D editor convention.
    • GSX (all versions) Change: "Warp to point" now lands the aircraft's nose-wheel exactly at the clicked point, for any aircraft size. Before, larger aircraft ended up well past the target.
    • GSX (all versions) Fix: A restart of the Couatl engine could occasionally hang, leaving the old process running in Task Manager and never starting the replacement. Restarts are now guaranteed to complete.
    • GSX (all versions) Fix: Engine restarts could take up to 30 seconds of waiting before the new instance even began loading. The shutdown step is now immediate, so the new instance starts loading right away.
    • GSX (all versions) Fix: Editing several parkings in a row could eventually cause GSX to misbehave — ground services failing to appear, the editor camera jamming, etc. Fixed.
    • GSX (all versions) Fix: 3D parking editor: the pushback endpoint cursor and its ruler are again aligned, with the airplane silhouette's nose-wheel sitting exactly on the saved point so it can be lined up precisely with taxiway markings.
    • GSX (all versions) Fix: Persistent duplicate VDGS at wall-mounted SafeDock parkings (a stale static next to the freshly-spawned dynamic, most visible at LFPG terminal docks) is gone.
    • GSX (all versions) Fix: MARS sub-positions: editing wingspan, parking position, or parking system from the airport editor now correctly persists to the active MARS sub-position. Previously the user's edits could be silently overwritten with the parent stand's values on exit, depending on the order of cleanup steps.
    • GSX (all versions) Fix: MARS sub-positions: deleting a sub-position now also tears down its running SafeDock display and its static SimObject. The deleted sub-position no longer leaves a phantom dock or a snapshot-resurrected INI entry behind.
    • GSX (all versions) Fix: MARS sub-positions: warp to a sub-position now lands the aircraft at the sub-position's location instead of at a stale stop position left over from before the parking was moved. Moving the parking in the editor now also clears any previously-customized stop position so the default formula recomputes a sensible stop at the new location.
    • GSX (all versions) Fix: 3D parking editor: when editing a new MARS sub-position, the stop-position marker now follows the parking marker live as you move it, instead of staying frozen at the editor-entry pose. Switching to the stop-position editor after moving the parking shows the stop under the moved parking, ready to fine-tune from there.
    • GSX (all versions) Fix: Baggage carts on Deboarding and the front baggage loader could land off-position with the wrong heading at parkings where the vehicle's spawn pose was significantly off the chord to the cargo door — most visibly with the front loader cutting under the airplane belly. The approach now stays a clean forward U-turn that ends parallel to the airplane axis before the final 90° turn into the door, regardless of spawn pose.

    Viele von Euch kennen ja SimFX für FS2020 von Parallel 42. Jetzt hat TriTriSim solche Effekte für den FS2020 und FS2024 veröffentlicht. Der Unterschied ist, das hier gleich eine ganze Palette an Fliegern unterstützt werden, ohne z.B. Zusatzpakete für den Fenix oder der PMDG B777 kaufen zu müssen.

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    Link zum Hersteller:

    GFX Airliner | TriTriSim


    Wer von Euch hat dieses Addon schon gekauft und wie sind Eure Erfahrungen damit?

    Version 3.9.5 – April 26th, 2026

    • GSX (FSX/P3D) Fix: Some big packages from Orbx were too aggressively filtered from the airport cache, resulting in some airports not being recognized.
    • GSX (all versions) Fix: Minor stability issues in the Couatl engine for all simulators.

    Version 3.9.4 – April 23rd, 2026

    • GSX Pro NEW: VR-friendly menu. A new pinned-menu mode (Disabled / Enabled / Auto-VR) keeps the panel on screen as a compact status view after menus close, recallable via hotkey without reopening from the toolbar; in VR the X icon minimizes to that status view instead of duplicating the toolbar close. Options that would open a desktop dialog (airport map, editors, settings) are greyed out with a VR-headset icon and ignore clicks. Also useful to non-VR users — especially in multi-monitor setups, where the pinned status view can live permanently on a side display.
    • GSX Pro NEW: Live status page. After a menu timeout or a user choice — the moments when the panel used to close automatically — the pinned menu now stays visible showing current aircraft, airport + parking (with any non-default gate customization), SimBrief status, and one line per active service with per-vehicle phase, ETA, fuel progress and bill, operator name, and "waiting for…" blockers when a service is stalled on another.
    • GSX (all versions) NEW: Defueling support. Picking a refueling preset below current fuel (or a SimBrief plan lower than current) auto-switches the Fuel service to defueling — the truck pumps fuel out progressively and charges a per-gallon "Defuel fee" service charge (the returned fuel isn't reused). Works for both the standard Servicing and the custom-panel (EFB / MCDU-driven) flows. Preset entries whose target is below current fuel are tagged with [DEFUEL] in the menu so the direction is obvious before picking.
    • GSX (all versions) NEW: Adaptive refuel presets. The 7-preset ladder shown by standard Servicing now adapts to the aircraft's total fuel capacity — GA, Regional, Narrowbody, Widebody, and Ultra-Long-Haul tiers — using the sim's own fuel density so Jet-A, 100LL, and other fuel types all tier correctly. Aircraft handler scripts can override with an airframe-specific ladder via a new fuelPresets() method; see the Handler Scripts Developer Guide. Only applies to aircraft using the default SimConnect fuel system — aircraft that drive refueling through their own EFB / MCDU take the custom-panel flow and never see the preset menu.
    • GSX Pro NEW: Menu graphic overhaul. Hotkey rendered as inline keycaps, menu-option numbers as smaller keycaps, two-line titles supported; per-service icons and color-coded status (grey / green / yellow) on the status page; startup progress bars redesigned with smooth animation.
    • GSX Pro NEW: GSX hotkey can now be rebound directly from the new status page — double-click the keycaps in the "GSX Menu" button, press the new combo, 2-second grace to confirm or re-press. The new hotkey is saved to hotkey.json and survives panel reloads and Couatl restarts.
    • GSX (all versions) NEW: Push-in to Park now supports "exclusive" parking stands (scenery-authored tail-in BGL), in addition to the dual mode shipped in 3.9.2. The tug spawns on the correct side from the aircraft heading at the taxiway entry, and pull-out from a tail-in parked aircraft works along the same stored route.
    • GSX (all versions) NEW: "Warp to point" on the airport map. Click any empty area of the Airport Viewer to drop a draggable / rotatable airplane cursor that edge-snaps to the nearest taxiway or runway; the Warp button teleports the aircraft to that position and heading.
    • GSX (all versions) NEW: Handler scripts: setVdgsUnits / getVdgsUnits closures let aircraft and airport handlers override the VDGS / marshaller unit of measure (metric / imperial / sim default). Airport overrides win over aircraft overrides.
    • GSX (all versions) NEW: Handler scripts: aircraft.idMajor and aircraft.idMinor exposed on the aircraft proxy for numeric-id filtering, as an alternative to ICAO string matching.
    • GSX (all versions) NEW: New per-vehicle state LVars for 3rd-party integration, one per dispatched vehicle (fuel truck, catering, de-ice, baggage loaders / trains, stairs, buses, pushback tug, GPU, water / lavatory). Named L:FSDT_GSX_VEHICLE_<CLASSNAME>_STATE (e.g. L:FSDT_GSX_VEHICLE_FUELTRUCK_STATE, L:FSDT_GSX_VEHICLE_PUSHBACK_STATE), each carries an integer sub-state that tells the vehicle's current phase — approaching, connecting hose, pumping, disconnecting, leaving, and so on. Complements the existing per-service state LVars by exposing what the individual vehicle is physically doing right now. Full reference available in the new GSX LVars Developer Guide.
    • GSX Pro Change: Restart flow and background stability. Progress bars now appear during external Couatl restarts and report additional phases (AI, AI Traffic, Airport, DLCs) for a smoother climb; crash detection no longer trips across a deliberate restart.
    • GSX (all versions) Change: MSFS Steam vs Store edition is auto-detected by UserCfg.opt modification time, fixing wrong-folder detection when both installs coexist.
    • GSX (all versions) Change: "Reset" on a parking customization now clears every persisted field (push-in mode, MARS sub-positions, all waypoint / path-thickness properties, sibling MARS INI sections). Previously several fields survived a reset.
    • GSX (all versions) Change: MARS proximity detection now accepts proximity to any sub-position's area, not only the parent's — parking at a substantially offset sub-position now correctly triggers GSX.
    • GSX (all versions) Change: Engine / brakes wait prompts during towing are re-shown if the state flips from "met" back to "unmet" mid-operation, so the tug no longer silently spins with no visible prompt.
    • GSX (all versions) Change: The "Additional Services" submenu entry now ends with a ▶ marker (or "-->" on legacy FSX / P3D), so it's obvious it opens a submenu.
    • GSX (all versions) Fix: Map dialogs (airport viewer, pushback quick-edit, vehicle-position editor) now block input during initial load — no more Windows "disabled window" ding or permanently unresponsive dialog when clicking during the first second.
    • GSX (all versions) Fix: Reposition menu now shows MARS sibling stands at the current parking; only the occupied sub-position is hidden.
    • GSX (all versions) Fix: Exiting the 3D parking editor no longer crashes at stands with rearPax* waypoint configurations.
    • GSX (all versions) Fix: Towbarless push-in now tears down completely on abort — no residual engine hum and no orphan bypass pin on the aircraft nose gear.
    • GSX (all versions) Fix: Push-in towing now follows the route shown on the map instead of cutting straight through obstacles; the bearing filter rejecting forward-route nodes has been removed.
    • GSX (all versions) Fix: Tow tug now re-materializes at its initial position after a completed tow instead of remaining at the gate.
    • GSX (all versions) Fix: Warp to a push-in "exclusive" parking now places the aircraft at the stand (tail-in) instead of on the push-in entry on the taxiway.
    • GSX (all versions) Fix: A second towing request after the first was cancelled no longer produces a one-node straight-line path (stale pending-destination tracking collapsed start and goal nodes).
    • GSX (all versions) Fix: Engine noise emitter: idle/rev sounds no longer keep playing after a vehicle is destroyed mid-crossfade, and subsequent run()/idle() calls no longer raise AttributeError after destroy().
    • GSX (all versions) Fix: Fuel billing now reflects the net fuel transfer rather than absolute work moved. Aircraft EFBs that internally drain tanks to a floor and then refill to the target (e.g. the default A320 workflow) no longer double-charge — the bill covers only the actual fuel delta the customer requested.
    • GSX (all versions) Fix: Deboarding clicked while the session is tearing down no longer crashes the service on an uninitialized baggage train.

    Das nicht aktiviert kommt wenn das GSX Profil überschrieben wird, weil die Symlink Verknüpfung dadurch gelöscht wird.

    Lösung ist hier das GSX Profil in den Aerosoft Airport Quellordner zu überschreiben, worauf die Verknüpfung sich bezieht.

    Update Changelog:

    Version 1.1.2

    Updated ground layout around Terminal 3 to the current 04/2026 state

    Added new taxiway "S"

    Added and corrected various taxiway signs

    Fixed terraforming at the intersection between "N14" and "N"

    Corrected spelling on markings at de-icing pad 2

    Added animated jetways at Terminal 3

    Upgraded VDGS models to the new "Safedock X" system

    Adjusted jetway placements to reduce the chance of clipping when docked to aircraft

    Adjusted min/max rotation values on jetways at A50-A69

    Version 3.9.3 – April 18th, 2026

    • GSX Pro NEW: Automatic hotfix updates. Between full releases, fixes can now be delivered in the background: the auto-restarter downloads them as they become available, the MSFS toolbar panel shows a banner when one is ready, and a new menu entry applies the hotfix and restarts the GSX engine. Users can also decline and keep running the previous version until the next full release.
    • GSX (all versions) NEW: Towing can now be re-planned from the pause menu. While towing is paused you can choose "Customize route on Map" to open the airport map with a fresh route recomputed from the tug's current position, then edit it as usual (prefer / block taxi segments) and resume with the new route. You can also click a different parking on the map to change the destination entirely — the tug smoothly picks up the new plan where it stands.
    • GSX (all versions) NEW: All taxiing ground vehicles (pushback, tow, fuel truck, de-ice, catering, baggage loader, GPU, passenger bus, water, stairs) now follow more natural, realistic paths on approach and departure — smoother curves and fewer awkward zig-zags.
    • GSX (all versions) NEW: The 2D pushback quick-edit map auto-wizard is now taxiway-aware. Automatic waypoints follow the airport taxi graph instead of drawing a blind curve from start to end, so the generated pushback path stays on actual pavement even at complex gates.
    • GSX (all versions) Change: Aborting a towing operation now smoothly decelerates the tug for ~2 seconds before stopping, preventing the aircraft inertia slide that could previously occur on an instant abort.
    • GSX (all versions) Change: Airport map drawing performance improved via Direct2D renderer, batched line drawing and cached text extents for a smoother experience with dense airport graphs.
    • GSX (all versions) Change: Airport map zoom-to-fit now includes the user aircraft position when framing the route, keeping the plane visible alongside the planned taxi path.
    • GSX (all versions) Change: Route editor on the map now uses smart single-click toggling on taxi segments: clicking an off-route taxiway marks it preferred, clicking a currently-routed taxiway marks it blocked, clicking again clears the mark. Blocked segments are drawn with a red overlay; preferred segments with a highlighted color.
    • GSX (all versions) Change: When opening the route editor while parked at a gate, the customizable route now starts at the parking itself instead of overshooting into the adjacent taxiway. Previously the rendered path appeared to backtrack along the taxiway before proceeding to the destination.
    • GSX (all versions) Change: Heading-aware forward node selection for vehicle leave routes. After a service completes, vehicles pick a taxi graph node ahead of their current position and heading instead of the geometrically-nearest one — eliminates the case where a vehicle finished its back-off and then pivoted 180° to enter the taxi network, sometimes clipping into the aircraft.
    • GSX (all versions) Change: De-ice right-side truck now waits 10–15 seconds (was 6–10) before backing off and leaving at regular gates, so the two trucks don't converge onto the same taxi segment simultaneously on departure.
    • GSX Pro Change: Auto-restarter now recovers from a hung Couatl engine automatically, instead of waiting for it to crash.
    • GSX (all versions) Fix: Mototok towbarless pushback was not being detected when the tug vehicle was materialized dynamically — the pushback would fall back to a towbar configuration. The towbarless mode is now detected right after tug spawn and the push operation starts in the correct configuration.
    • GSX (all versions) Fix: Towing tug could jump back to its approach position when reaching the aircraft. The parallel drive tasklet that caused this has been removed; the tug now arrives and attaches cleanly in one pass.
    • GSX (all versions) Fix: If the Couatl engine was restarted mid-service, a stuck internal flag could prevent the next service's mover from starting. The restart path now detects and clears this stale state automatically.
    • GSX (all versions) Fix: Pathfinding and sparse-waypoint route building now yield periodically to the scheduler while computing long routes, so vehicle animations already in progress no longer stutter when another service starts a new route calculation.
    • GSX (all versions) Fix: De-ice trucks would back off the aircraft and then do a visible 180° reversal before taxiing away, sometimes clipping the aircraft. The leave route now anchors on the truck's own post-backoff pose and joins the taxi network at a forward node, giving a smooth, realistic departure.
    • GSX (all versions) Fix: Some VDGS models could be invisible on the first activation of the parking editor, only showing a ghost cursor; cycling the object with PgUp/PgDn made the model appear.
    • GSX (all versions) Fix: When requesting an additional service at a gate that was already prepared, traffic cones and the fuel manhole could be removed as the gate was re-prepared. A missing manhole at underground-refueling gates caused the fuel truck to arrive without the operator crew animation connecting to the pit. Cones and manhole are now preserved when the parking hasn't changed.
    • GSX (all versions) Fix: Push-in tow vehicle was not dematerialized when the service was destroyed or cancelled before completion, leaving a visible orphan tug at the gate.
    • GSX (all versions) Fix: Parking editor could crash when opening a parking whose VDGS model is missing from the installed assets. Now logs a warning identifying the missing model title and continues.
    • GSX (all versions) Fix: Couatl engine restart from the tray-bar menu could hang indefinitely when the airport map or any other modal dialog was open. The restart path now closes all top-level dialogs before posting the quit message, so the engine cleans up and re-launches as expected.
    • GSX Pro Fix: Stale menu entries could remain visible in the MSFS toolbar after warping to another parking. The menu is now cleared as soon as the warp starts.
    • GSX P3D Fix: Crash (AttributeError on '_airportHandlerActive') when engaging an airport that had never previously initialized the handler state.

    Version 3.9.2 April 15th, 2026

    • GSX (all versions) NEW: Taxi route customization on the airport map. When selecting FollowMe, Progressive Taxi or Towing, you can now click "Customize route on Map" to open the airport map and visually edit the route by clicking on taxiways to prefer or unprefer them. The route recalculates in real time through preferred taxiways. Taxiway labels are shown on the map at intermediate zoom levels for easier identification.
    • GSX (all versions) NEW: Push-in to Park (Tail-in parking). Gates can now be configured for tail-in parking, where a tug pushes the aircraft backward into the gate. Dual-use gates offer a Nose-In / Tail-In choice when selecting a parking position. All ground services work correctly with tail-in parked aircraft, including mirrored vehicle positions and automatic skip of departure pushback.
    • GSX (all versions) NEW: Pushback and towing can now be paused and resumed from the menu. The tug decelerates and accelerates progressively, and walkers switch to idle animation during the pause.
    • GSX (all versions) NEW: Distance ruler in both 2D and 3D pushback route editors, showing major ticks every 10m and minor ticks every 1m for precise waypoint positioning.
    • GSX (all versions) NEW: Menu timeout is now configurable via a slider in the Timings settings tab (20–120 seconds).
    • GSX Pro NEW: Auto-restarter integration. If the GSX engine crashes, the MSFS toolbar panel detects it via heartbeat monitoring and shows status messages while the auto-restarter brings it back.
    • GSX Pro Change: MSFS toolbar menu now opens faster in normal use. The loading spinner is deferred and only appears if the menu takes longer than expected to load.
    • GSX (all versions) NEW: Handler scripts: new onFilterModels callback allows handlers to force-include or force-exclude vehicle models before the selection pipeline, and inject custom parameters into model condition evaluation.
    • GSX (all versions) NEW: Handler scripts: new onChoosePushInMode callback allows handlers to force push-in or normal mode on dual-use gates.
    • GSX (all versions) NEW: Handler scripts: new doorInTransit property and waitForDoorTransit() method on aircraft exits, for detecting and waiting on door animations in progress.
    • GSX Pro NEW: Handler scripts: aviramp property on the handler allows overriding the gate's aviramp setting at the handler level, eliminating timing issues with per-gate writes.
    • GSX (all versions) NEW: Handler scripts: per-parking jetwayPathThickness option in the airport customization dialog, separate from passenger path thickness.
    • GSX (all versions) NEW: Airport graph node snapping. Gaps of up to 2 meters between disconnected taxiway nodes are automatically bridged, improving taxi route calculation at airports with fragmented BGL graph data.
    • GSX (all versions) Change: Towing menu labels renamed to "Request Towing to Gate" / "Stop Towing" for clarity.
    • GSX (all versions) Change: Push-in operator chair now rotates to pull orientation during tow and back to push orientation at detach.
    • GSX (all versions) Fix: Engine restart could freeze when the airport map had been opened during the session, caused by background tile download threads blocking the shutdown sequence.
    • GSX (all versions) Fix: MARS sub-position switch could leak properties (noPassengerStairs, hasJetway, etc.) from the previous sub-position when switching directly between two sub-positions without restoring the parent first.
    • GSX (all versions) Fix: Traffic cones and fuel manhole were not cleaned up when switching gates, leaving stale objects from the previous gate.
    • GSX Pro Fix: MSFS toolbar menu could stop responding after rapid open/close cycles, caused by stale tasklet references blocking the menu channel.
    • GSX Pro Fix: MSFS toolbar menu third-party automation tools (BATC, etc.) could miss selections due to a ~100ms blind window during menu channel drain. Reduced to ~16ms.
    • GSX (all versions) Fix: Fuel display crash when the SimObject text was destroyed mid-refueling.
    • GSX (all versions) Fix: Crash in cargo loader when the bridge/platform tasklets were still running after dematerialization.
    • GSX (all versions) Fix: Revoking services when not engaged could leave orphaned vehicles from gate preparation.
    • GSX (all versions) Fix: Silent crash in the audio engine (soft_oal.dll) when Python code held an emitter reference past audio system shutdown. All OpenAL calls now check for valid context before proceeding.
    • GSX (all versions) Fix: Audio engine shutdown ordering: emitters could briefly see the audio system as "initialized" while contexts were already destroyed, causing crashes during concurrent playback.
    • GSX (all versions) Fix: Animation use-after-free crash when a tasklet was suspended mid-animation and another tasklet reset the animation queue. The animation system now re-checks state validity after every yield point.
    • GSX (all versions) Fix: Crash in conveyor belt and cargo loader when re-materializing a vehicle after its parent had been dematerialized, caused by a null audio library reference.
    • GSX (all versions) Fix: Airport data cache could grow unbounded during long sessions, consuming increasing amounts of memory.
    • GSX (all versions) Fix: SimBrief reload while already engaged could cause the VDGS to re-enter lead-in mode.

    Ich habe auch Version 5.0.1 aus den Ini Manager

    Links zu den Bildern:

    Hier überlappen sich beide Terminalgebäude in Verbindung mit Asobo LEBB


    Hier nur mit Beautiful Model of the World


    Hier sind die Fahzeuge in der Luft in Verbindung mit Asobo LEBB


    Hier nur mit Beautiful Model of the World


    Hier sind Huckel auf den Rollweg in Verbindung mit Asobo LEBB


    Hier nur mit Beautiful Model of the World


    Hier sind Huckel in Verbindung mit Asobo LEBB


    Hier nur mit Beautiful Model of the World

    strzag

    Also der von Beautiful Model of the World ist ja kostenpflichtig. Und man musste schon immer handgefertigte Airports wie Frankfurt, Amsterdam oder New York deaktivieren. Aber bei Bilbao geht es nicht über den normalen Weg, da dieser nicht im Inhaltsmanager aufgeführt ist.

    Ich wusste bis vor ein paar Tagen auch nicht, das dieser als handgefertigt gibt.

    Ich werde mal Vergleichs Screenshot hochladen, wo man genau die Fehlerstellen sieht, wenn beide aktiv sind

    Mahlzeit alle zusammen,

    Der eine oder andere hat von Euch die Szenerie Bilbao (LEBB) von Beautiful Model of the World. Das Problem, für FS2024 gibt es eine handgefertigte Szenerie, diese lässt sich allerdings nicht über den Inhaltsmanager deaktivieren. Somit ist das Terminal Gebäude mit den handgefertigten Terminal überlagert, Busse schweben in der Luft und die bekannten Krater oder Löcher bzw. Huckel existieren auf den Rollwegen.

    Die Lösung liegt darin, den handgefertigten Bilbao Airport über den MSFS2024 Content Wrangler zu deaktivieren. Dort unter Official Store (FS2024) dieses Paket "fs24-asobo-airport-lebb-bilbao" deaktivieren, indem Du einmal auf das Activated hinter dem grünen Punkt klickst. Danach unten rechts auf Save Changes. Jetzt ist Bilbao von Asobo deaktiviert. Dieses Paket kannst Du noch nicht mal über den bekannten Weg im Inhaltsmanager deaktivieren, also nur über das Tool bisher.


    Jetzt kannst Du problemlos den Bilbao Airport von Beautiful Model of the World mit FS2024 verwenden :D


    MFS2024 Content Wrangler - MSFS Add-on - Flightsim.to
    ✓ For Microsoft Flight Simulator: The MFS2024 Content Wrangler is a desktop application designed for managing add-ons in Microsoft Flight Simulator 2024. It…
    de.flightsim.to

    Version 3.9.1 – April 11th, 2026

    • GSX (all versions) NEW: Push-in Towing service. A towbarless tug can tow your aircraft from the taxiway to the gate at high speed, with automatic route selection along taxiway paths. Available from the service selection menu that appears after choosing a parking position during taxi.
    • GSX (all versions) NEW: Gate-to-Gate Towing. When already parked at a gate, Push-in can push you out using the existing pushback route, then tow you to the new gate. The tug automatically selects the best pushback direction based on the destination.
    • GSX (all versions) NEW: Back navigation across all GSX menus. Menus now show a Back option (as the last entry) when navigated to from another menu, allowing you to return without closing and reopening.
    • GSX Pro NEW: Seated Passengers support for PMDG 737-700 Passengers version in MSFS 2024.
    • GSX (all versions) NEW: Pushback speed is now adjustable via a slider in the Simulation settings tab.
    • GSX (all versions) NEW: Handler Script Editor: code folding with Notepad++-style +/- markers in the fold margin. Click the margin or press Ctrl+/ to collapse or expand a block.
    • GSX (all versions) NEW: Handler scripts: new transmitKeyEvent(eventName, value=0) function fires SimConnect client events through the native MSFS 2024 transmit path, the same way GSX does internally.
    • GSX (all versions) Change: The "Revoke parking services" entry in the Change menu (labelled "Revoke FollowMe and parking services" when FollowMe is active) now requires a Yes/No confirmation to prevent accidental activation.
    • GSX (all versions) Change: The bypass pin is now tracked jitter-free during pushback, computed directly from aircraft position instead of reading back from SimConnect.
    • GSX (all versions) Fix: Additional MARS data isolation fixes: pushback settings, stop positions and other mutable properties could still leak between sub-positions in certain editing scenarios.
    • GSX (all versions) Fix: MARS parking position changes made in the 3D editor were not being saved.
    • GSX (all versions) Fix: Error spam in the log when repositioning to a runway, caused by missing MARS attributes on runway objects.
    • GSX (all versions) Fix: SimBrief data fetch now uses a 15-second timeout and only falls back to userid-based lookup on explicit reload.
    • GSX (all versions) Fix: Crash when selecting an undefined door slot in the aircraft 3D editor.
    • GSX (all versions) Fix: Crash when warping to a parking at an airport that has been unloaded by the simulator.
    • GSX (all versions) Fix: Vehicle path spikes at transitions from long straights into turns, caused by incorrect heading on deferred bend points.
    • GSX (all versions) Fix: Crash in baggage loader when the gate is a de-ice area.
    • GSX (all versions) Fix: Marshaller "Please cut engines" message could appear when engines were already off.
    • GSX (all versions) Fix: Cargo loading progress LVar could prematurely report 100% when the rear loader finished before the front loader materialized, causing progress tracking to stop while the front loader was still active.
    • GSX (all versions) Fix: Services waiting for a door to reach the desired state now retry the toggle event at the same interval as the "Waiting for your action" warning (default 10s), instead of waiting forever if the aircraft ignored the first event.
    • GSX (all versions) Fix: PMDG 737-700 variant detection in MSFS 2024 — the 737-700 Passenger version was misrouted to the 737-800 profile, causing incorrect FANS2 CDU detection, wrong passenger count, and wrong seat data.
    • GSX (all versions) Fix: Random crashes that could occur during boarding or deboarding, caused by stale references to ground service vehicle animations.
    • GSX P3D Fix: Crash in pushback detach phase when SimConnect returns incomplete data for altitude-above-ground.