Beiträge von PlantsAreDead

    So ich habe die neue Version mal installiert. Jetzt stellen sich mir ein paar Fragen.

    füllt er den aktuellen Kerosin Wert bei den jeweiligen Waypoints automatisch aus? Wenn nein, wird das Tastenfeld erst im Fluge freigeschaltet, den am Boden kann ich testweise nix eintragen. Zweite Frage, wenn selber eingetragen werden muss, ich bekomme ja den Wert nur mit einer Stelle hinter dem Komma vom EICAS

    Neuester Changelog 2026.08.07

    [2025.08.05]

    - updated Terminal A 3d model implementing real-life changes

    - attempt to assign airline codes to parkings for more realistic AI traffic

    - taxiway lines correction

    - minor texture and taxiway sign fixes

    - updated car parking garage model


    LEPA - Palma de Mallorca Airport - Airports for MSFS | Flightsim.to
    This rendition of Palma's Son Sant Joan airport includes custom 3D models for all terminals, custom modeled and textured jetbridges, some hangars, the tower...
    de.flightsim.to

    Version 4.0.14 – August 5th, 2026

    • GSX (all versions) Fix: At a parking where a custom stop position had been saved but the marshaller or docking system itself had never been moved, it faced the wrong way — pointing in the same direction as the parked aircraft instead of towards it, so a marshaller had its back to you as you taxied in. The saved stop position carries a heading of its own, and that heading was being applied to the marshaller or docking system as well. They now face the arriving aircraft correctly, both in the simulator and in the 3D editor. Parkings without a custom stop position, and those where the marshaller or docking system had been positioned by hand, were never affected.
    • GSX (all versions) Fix: GSX could fail to recognise a jetway as connected and would deploy passenger stairs, or board by bus, even though the jetway was docked to the aircraft. Introduced in 4.0.13.
    • GSX (all versions) Fix: Cargo containers could be left standing on the apron instead of being loaded into the aircraft. The loader took the container off its cart before checking that the lifting platform was ready to receive it, and in the cases where it was not, the container was simply set down where it stood. Introduced in 4.0.13.
    • GSX (all versions) Fix: The GPU cart could drive away instead of waiting for its tractor to return, because a successful return was being read as a failure. Introduced in 4.0.13.
    • GSX (all versions) Fix: A jetway that took longer than usual to connect could be abandoned part-way, leaving it attached but not reported as connected. GSX now waits as long as the jetway is still moving, and only gives up if it stops making progress. Introduced in 4.0.13.
    • GSX (all versions) Fix: In rare cases the pushback tug could stay at the nose gear after disconnecting instead of driving back to its parking. Introduced in 4.0.13.
    • GSX (all versions) Fix: Ground vehicles could give up waiting for a vehicle that was still working and drive in on top of it. Waiting for another service to finish is normal — a refuel handled by the aircraft's own fuel system routinely takes several minutes — and GSX now waits for it properly again. Introduced in 4.0.13.
    • GSX (all versions) Fix: The two de-icing trucks are told to leave one at a time, and if the first one had nowhere to drive to it never reported itself clear, so the second one waited for it indefinitely and the departure could not complete. A truck now reports itself clear whether it drove away or not.
    • GSX (all versions) Fix: If the operator walking to or from a vehicle was removed mid-walk — for example when a service was cancelled at that moment — the vehicle could wait forever for a walk that had already ended, and the service would never continue.
    • GSX (all versions) NEW: Added the following Catering operators: Transpit Catering (Russia).
    • GSX Pro NEW: Added the following Refueling operators: AFSC (Hong Kong), BGS (Baltic States).

    Version 2.1.6

    - Added Green taxilights on taxiways as per AIP

    - Lowered approach lights RWY18

    - New asphalt on Runway. (will not look too good in wintertime...)

    - Added details to Tower.

    - Some minor tweakings to taxiway markings.


    ENTC - Tromsø Airport, Langnes (Tromso) with GSX Profile included - MSFS Add-on - Flightsim.to
    ✓ For Microsoft Flight Simulator: Experience the beauty of northern Norway with ENTC - Tromsø Airport, Langnes add-on for Microsoft Flight Simulator. This…
    de.flightsim.to

    Version 4.0.13 – August 4th, 2026

    • GSX (all versions) NEW: A new "Seated passengers always visible" option in Settings > Simulation > Services. By default, seated passengers are hidden when you look back from the cockpit with the cockpit door closed, so you don't see the cabin through a shut door. With this option enabled the door is ignored and they stay visible at all times. This is mainly useful on airplanes whose cockpit door GSX cannot read: on those, the door always counted as closed, so the cabin was never visible from the flight deck at all. The option is disabled by default, so nothing changes unless you turn it on.
    • GSX (all versions) Fix: Ground vehicles could finish their work and then stay at the airplane indefinitely, holding the area they were occupying and blocking every other service that needed it. The refuelling truck was the case most often reported, but the same kind of problem existed in every service and has been fixed throughout: in some places the instruction to leave was being lost, in others the vehicle was left waiting for a signal that never came.
    • GSX (all versions) Fix: At a remote de-icing pad, with the engines still running, both de-icing trucks parked ahead of the wings instead of behind them, and each one went to the wing on the opposite side, crossing paths on the way in. The trucks now always approach from behind the airplane and work from behind the wing, whether the engines are running or not.
    • GSX (all versions) Fix: After disconnecting from the nose gear, the pushback tug could drive back and forth over the same points before finally leaving. The tug now plans its way back to its parking exactly like every other GSX vehicle does, which removes the erratic movement. It still treats your airplane as an obstacle and routes around it, so it will not drive underneath the fuselage on its way out.
    • GSX (all versions) Fix: If you stopped slightly beyond the stop point, the docking system would show "TOO FAR" and stay on it indefinitely: shutting the engines down, setting the parking brakes and calling ground services made no difference, because the only way out was to physically move the airplane back. The docking system now recognises that you have settled for the position once GSX considers the airplane parked at the gate, and completes normally.
    • GSX (all versions) Fix: If you selected a gate while still some distance away and that gate was occupied by an AI airplane, GSX could report the jetway as connected and start charging for it, because it was seeing the jetway attached to the AI. GSX now only considers a jetway connected once you are actually at that stand, and where the simulator provides the information, it also checks that the jetway is attached to your own airplane rather than to somebody else's.
    • GSX (all versions) Fix: A docking system could appear at the wrong height, sunk into the ground or floating above it, when the scenery was still loading around it. The height is now measured after the terrain underneath has settled, instead of at a fixed moment after the display appears, which on a slow-loading airport happened too early.
    • GSX (all versions) Fix: Several CRJ variants were not identified correctly, so docking systems could display the wrong aircraft type. The CRJ550 now has its own identity, the CRJ700 is no longer mistaken for an Avro RJ70, and variants that report only a bare ICAO code are now recognised.
    • GSX (FSX) Fix: A recent update moved part of the aircraft position handling into the Couatl engine itself, but the 32 bit engine that FSX uses was not rebuilt at the time, so it did not contain the new code and FSX users were left with errors. The 32 bit engine has now been rebuilt and matches the rest of the update.
    • GSX (P3D) Fix: At airports that use a custom ground elevation — Memphis being the reported case — ground vehicles could stop dead partway through a service and never recover, typically a second or two after a baggage train had been created, filling the log with errors. While placing a newly created vehicle, the engine was asking the simulator for the ground height at a moment when it was not allowed to wait for an answer. It now skips that one correction instead of stalling, which costs a single frame of slightly imprecise height on a vehicle that has just appeared.

    Version 4.0.12 – August 2nd, 2026

    • GSX (all versions) NEW: GSX now keeps AI airplanes off the parking spot you have selected. Until now, if the simulator had put one of its own AI aircraft where you were heading, you had to notice it yourself and use the "Free this parking from AI" menu option, often only realising once you had already arrived. GSX now watches the spot and removes an AI airplane standing on it, so the parking is clear by the time you get there. Only an AI actually standing inside the detection area of your own parking is removed, so AI parked on the stands next to yours is never touched. It also only acts once you are reasonably close to the spot — 60 metres by default — because the simulator simply sends another AI to a parking you are still far away from. Both the option and the distance can be changed in Settings > Parking.
    • GSX (all versions) Change: With automatic repositioning enabled, GSX now also clears the simulator's own default ground vehicles from the parking you started at, even when no repositioning actually takes place — for example when that parking has no custom stop position saved, or your engines are already running. Until now those vehicles were only removed as part of the repositioning itself, so if your parking did not qualify they were left standing around the aircraft until ground services were called.
    • GSX (all versions) Fix: When more than one customization profile existed for the same airport, your customizations could appear to come and go between sessions: parkings you had customized read as untouched, and restarting GSX appeared to fix it until the next time. GSX was choosing between the profiles by file date, and every save changes that date, so the profile in use could flip from one session to the next; the dialog that asks which profile you want was also permanently suppressed. GSX now picks the profile that genuinely matches the airport, asks you when it cannot tell, and no longer creates a new empty profile without saying so.
    • GSX (all versions) Fix: In the 3D vehicle editor, a vehicle could be shown at its default place instead of the position you had saved — most noticeable with the baggage trains, which seemed to sit somewhere different every time — and some vehicles could be missing from the editor altogether, with nothing to explain it, varying from one time you opened it to the next. The editor now always shows each vehicle at its saved position, places the vehicle itself there as well, and waits for vehicles that are not ready yet instead of leaving them out. The 2D editor was never affected.

    Version 4.0.11 – July 31st, 2026

    • GSX (all versions) Fix: Following the multi-aircraft (MARS) parking fixes in the previous version, three further problems remained. Opening the 2D vehicle or pushback editor from a sub-position could edit the parent stand instead of the sub-position you had selected, quietly moving the parent's points. Adding a new sub-position could start it off with another sub-position's settings instead of the parent's. And square parking areas could not be authored at all — the width and length you entered were discarded and the area reverted to a circle. The editors now always work on the position you picked, a new sub-position inherits from the parent as intended, and square areas are kept.
    • GSX (all versions) Fix: Editing vehicle or pushback paths at one parking could change where vehicles were placed at an unrelated parking, and overwrite settings already saved in your profile. While an editor is open GSX temporarily moves vehicles around to show previews and to let you drive them into position; those temporary moves were being remembered as though you had placed the vehicle yourself, so an unrelated save later on wrote them into the profile. Temporary editor moves are no longer recorded, and only the positions you actually set are saved.
    • GSX (all versions) Fix: An airport customization profile that referred to a Handling or Catering operator not installed on your system could be partly erased while it was being read, losing customizations you had made — in some cases for the whole airport, not just the parking concerned. Profiles referring to operators you do not have are now read without being altered, and the parking simply uses the operators available to you.
    • GSX (all versions) Fix: At walk-in gates, where passengers walk to and from the terminal instead of taking a bus, they could walk straight through the ground equipment parked beside the aircraft rather than around it. They now use the same obstacle-aware routing already used for bus boarding, on the way both to and from the stairs. Waypoints you have drawn yourself are still followed exactly as authored.
    • GSX (all versions) Fix: Two vehicles leaving the stand at the same time did not take each other into account and could drive through one another on the way out, and a vehicle already leaving could needlessly hold up another that was waiting to move. Departing vehicles now see each other, and only a vehicle actually approaching the aircraft holds up the others.
    • GSX Pro Fix: While a cargo loader was lifting a container up to the aircraft, the container could jump back onto the baggage cart for an instant — by then already driving away — before jumping back onto the loader platform to carry on. The container is now handed over cleanly from the train to the loader.
    • GSX Pro Fix: The number keys could still trigger ground services when the GSX menu was not on screen. Once the menu had been opened and then closed again with its hotkey, pressing 1-9 or 0 in the simulator — as can easily happen when those keys are assigned to camera views or to another application — started whatever service had occupied that position in the menu you had just closed, with nothing on screen to explain what had been called. The number keys now work only while the menu is actually displayed. The "Select menu options with number keys" option added in 4.0.9 is unchanged and still available, but is no longer needed to work around this.
    • GSX (all versions) Change: The Handler Scripts Developer Guide now documents eleven aircraft and SimBrief attributes which scripts could already read but which were not described anywhere.