Alles anzeigenHello Captains!
Some info on the development progress.
Probably next weekend, we will release the MD-83 & MD-88 variants. The testing stage is almost completed and we succesfully managed to include also PBR for the external models into the release, making Fly the Maddog X one of the first add-ons supporting the recent v4.4 P3D update in its full potential.
The "variants" pack includes the MD-83 and the MD-88 as an expansion to the main MD-82 "base" Fly the Maddog X package, and is a nice addition for those of you who like extended range operations: everything has been modelled after the real counterparts (including -219 engines option with accurate FDE, aux fuel tanks and burn schedules) with the quality and depth you would expect from Leonardo SH. With the release of the 83/88 expansion we will provide a few PBR native liveries, mainly to demonstrate the potential of repaints that are planned as PBR, as the painting technique is slightly different.
Please note that to correctly see PBR in P3D v4.4 you will need to upgrade to P3D v4.4, both the client and content modules.
PBR capability is now provided as an option in the load manager, and you will be able to enable/disable it with just a mouse click.
"Legacy" add-on liveries can always be added manually or via our liveries manager: all the conversions needed is automatically managed, and you will always be able to switch back to non-PBR liveries if you want. Here follows a small comparison image between PBR enabled and disabled:
With PBR enabled performance is extremely good in our experience: as a general rule, if you have good FPS with dynamic reflections enabled in P3D, you won't notice any FPS loss.
Although converting non-PBR textures does not get the same result as planning them as native PBR, the converted liveries still look great! The only exception is for the bare metal repaints, which requires additional texture editing by the author to get the 'reflective' effect shining in all its glory. As a side note, native PBR repaints are also fully backward compatible with P3D v4.3 if you don't want to upgrade to v4.4 yet.
Please note that we don't want to force anyone to buy the "variants" pack, so we will make the new 83/88 native PBR repaints available to the public, for those who want to use them as an MD-82. We also have a couple of additional PBR liveries ready, that will be downloadable for free from a new forum board that we will add upon release.
With the MD-83 & MD-88 variants release, we have also added a brand new advanced icing simulation with visible effects on the external model (P3D v4 only), fully integrated with the Active Sky WX engine and GSX Level 2 de-icing services.
As said before, as we don't want to force our customers to buy the variants for having latest features, advanced icing and PBR will be available as a free cumulative update for the MD-82 the same day of variants release, also featuring a number of bugfixes reported after SP1 release.
FSX/P3D v3.4 users will also get a cumulative update, adding the advanced icing (without visual effects) and the above mentioned bugfixes.
MD-83 repaints included in variants:
American Airlines (converted to PBR)
Avianca (native PBR)
Swiss (native PBR)
MD-88 repaints included in variants:
Aviaco (native PBR)
Delta Airlines (converted to PBR)
Iberia (converted to PBR)
That's all for now, thanks for your attention and Merry Christmas everyone from Leonardo SH!
Beiträge von LeMaestro
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Benutzt du dieses FTF-Dings-Bums-Tool oder zeichnet der 4.4 die Landschaft nativ so scharf? Sieht echt gut aus.
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Für mich eine (positive) Überraschung. Hatte wirklich sehr viel Spaß mit der Serie, auch wenn das größte Manko die Geschichte selbst ist: Die Story möchte etwas zu viel, aber das kann man ihr gut verzeihen. Selten so eine gute Produktion aus Deutschland gesehen. Die Musik, die Szenen aus dem Club und der Schnitt (schon die erste Szene - mega!) aber auch die schauspielerische Leistung. Die maestronische Richterskala zeigt eine 8 (von 10)
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Kenne das angesprochene Problem und stimme Flo zu. Also vermutlich
musst du damit leben.
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Keine Porter für den Sim. Projekt CNX
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https://forum.aerosoft.com/index.php?/top…fpx-201-hotfix/
Ein erstes Hotfix. Liest man sich die Kommentare durch, sollte man aber mit der 2.0 aber lieber warten.
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Perfekt für die MadDog. Sollte passen

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Danke Tobi!
Hat Spaß gemacht

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Komme mit der MadDog entweder aus Denver oder Dallas!
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Alles anzeigen
Captains,
PMDG 747 Updates: We are currently wrapping up testing of a new update for the PMDG 747 Queen of the Skies II product line, and we are hoping to push this update to you via micro-update in the days ahead. It is a pretty comprehensive update with quite a few feature improvements, efficiency enhancements and even some cool new features that we haven't shown you yet.
I thought we would likely push this on Friday this week, but I am less confident in this schedule at the moment- so most likely it is looking like early next week instead. When we actually make the push, I'll have more information for you about what it is, what changed and where we are headed with the 747s in the next round of updates.
Prepar3D v4.4 Compatibility: You should have no issues with forward compatibility in any PMDG product currently working in Prepar3D v4.3. It is very important to us that we not obstruct your forward progress in minor version updates of Prepar3D, so we do not inhibit the airplane from running with a new version. Such inhibitors are untidy and rather unfriendly- and haven't proven to be necessary in any regard- so if you want to move to P3D v4.4 you won't find any problems on our end.
Prepar3D v4.4 PBR Updates: While everyone is obviously excited about seeing PBR applied to all of our products- this will take a bit of time and we will roll them out on an "as ready" basis. There are no ETAs on this as the dev team is quite heavily engaged in NG3 development, along with a few more major changes in the 747 product line as it currently stands. While we have been watching the PBR update coming through the testing process- documentation was not ready on it's proper implementation so we elected not to invest time in getting a jump-ahead on it because we wanted to see what the final version looked like before investing the time.
I do want to be really specific on one point: When we roll out the updates for each product to make it PBR enabled in Prepar3D v4.4, we will be moving the "required version" to v4.4. If you wish to remain with P3D v4.0-v4.3 for some reason, you are best advised to make sure you don't install any updates after we move the requirements, as they will not be compatible with versions earlier than v4.4. You will lose the ability to enjoy any forward updates as we will not be continuing to support outdated minor updates in P3D v4, choosing instead to keep our products compatible with the very latest version from Lockheed Martin.
(Because someone will ask: PBR updates will not have any impact on P3D v3, FSX-SE or FSX users.)
I recognize that there is some impatience in the community to see these updates- but please give us a bit of time. I have read all kinds of wild conjecture in various forums and Facebook groups regarding what exactly is involved in implementing this feature and how "easy" it apparently is to do. If you find yourself reading the same, please keep in mind that this can be done very quickly- if you are satisfied with it looking like crud. To be done well, it will take a bit of time- and we intend to take that time so that you really get a great looking result.
PMDG Forum Move: We will soon be moving our official forum presence to a new location, departing our beloved location here at AVSim, where we have lived since 1999. We expect to have a "soft-opening" initially during which we staff both this forum and the new PMDG forum- but we will quickly cut over to the new location and we obviously invite you all to attend the new digs when that happens. More information soon...
Alright- I think that covers today's information. For those of you in the USA, we hope you had a very nice Thanksgiving holiday- and whatever season you celebrate in the weeks ahead- we wish you all the very best wishes for the year ahead.
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Ja, sie haben das SP1 released.

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4 Blocks hebt sich größtenteils deshalb ab, weil ein Teil der Darsteller keine ausgebildeten Schauspieler sind und die Dialoge eben nicht der deutschen Schauspielschulnorm entsprechen.
Weiteres (schlechtes) Beispiel ist DARK. So eine feine Serie aber die Dialoge....mpf.
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Ursprünglich sollte Narcos Mexico die 4. Staffel der Reihe werden, wurde aber zum Ableger erklärt. Im Spin-Off dreht sich alles um den Drogenkrieg in Mexico. Im Mittepunkt steht das Guadalajara-Kartell.
Die Staffel sieht nicht nur so aus wie 1 bis 3, sondern fühlt sich genau so an. Macht echt Spaß und vermissen tut man rein gar nichts - ganz im Gegenteil: Es gibt auch das ein oder andere Wiedersehen mit alten Bekannten
Must-See für Narcos-Fans! Übrigens der Score bei Metacritic 80 (!) und IMDB 8,9 (!)
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FFTF, CPU Core, Tomato Shade ....das jahrelange FSX getweake feiert im P3D jetzt nun doch sein Revival?
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Uff nice! An den Photoshop-Reglern gespielt oder benutzt du andere Texturen für die NGX im VC?
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Hättest jetzt auch ein BF1 Video verlinken können.....den Unterschied würde ich nicht erkennen.




















