Wenn es während des Spielens passiert ist würde ich eher auf einen Hitzetod der Grafikkarte tippen. Hast du noch eine alte rumfliegen? Wenn ja, dann teste mal ob mit ihr alles wieder ok ist.
Beiträge von FlyWei
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ist wurscht, installier einfach mal die aktuelle FSUIPC Version, dann sollte Ruhe sein.
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Zeit das du dir den FSX zulegst, da sieht Frisco dank US Cities wesentlich besser aus.
*duckundschnellweg* -
zu dem Absturz, hast du die UiAutomationcore.dll ausgetauscht?
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Was FSUIPC angeht musst du aufpassen, wenn du bspw. die MD installierst und nachträglich die Queen, dann wird, wenn ich mich nicht irre, eine ältere FSUIPC Version mitinstalliert.
Am Besten ist du installierst alles und lädst dir dann die aktuelle FSUIPC runter und installierst diese dann.
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Auch von mir alles Gute zum Geburtstag. Dem "Kleinen" einen schönen Tag und viel Kuchen.

:bday:
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Wer weiß, wer weiß. Wäre ein riesen Sprung von den paar MB Cache derzeit auf dreistellige Gigabyte an Cache...
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Da es hier ja der Hardware-Smalltalk ist blubber ich das hier auch einfach mal rein.
In der letzten c't war ein sehr interessanter kleiner Artikel über einen Festplattencontroller der eine SSD und eine SATA HDD vereinen kann. Der Clou dabei ist, dass die SSD quasi als Flashspeicher benutzt wird. Es brauche wohl ein bisschen bis es zu 100% richtig läuft, aber dann wäre die Performance wohl um rund 20% erhöht. Die Dateien welche besonders häufig genutzt werden, werden dann von der HDD auf die SSD kopiert um von dieser wesentlich schneller geladen werden zu können. Die Maximalgröße der HDD beträgt dabei 2 Terabyte.
Klingt interessant für den Flusi.
Klingt aber auch schwer teuer fürs Portemonaie. 50-70€ der Controller, die SSDs sind ja auch noch immer nicht soooo günstig und dann noch ne HDD...Tom, mach mal vor und sag mal was bei rauskommt.

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Versuche mal was ganz triviales:
Du hast geschrieben das du den Rechner kaum benutzt. Ich weiß nicht wie neu er ist, aber mir würde die Batterie einfallen (für den Fall das er älter ist).
Wenn die Batterie platt ist, dann lädt das BIOS seine Standarteinstellungen wenn es mal Strom bekommt. Eventuell werden daher deine Festplatten nicht gescheit erkannt, das würde auch deinen "NTLDR" - Fehler erklären den du eingangs beschrieben hast. Möglich auch, dass vielleicht ein IDE/SATA-Kabel defekt ist? Das wären jetz mal 2 Ideen von mir.
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Bei mir laden sie eigentlich recht zügig?
Mike, kann man bei der IFly etwa nur alle Türen öffnen? Das sieht manchmal was komisch aus das die Türen auf sind. UNFALLGEFAHR!

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(kenne da Eine
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Daumen hoch, dass ist sehr guter Service.
So behält man Kunden. -
ich aber keines Falls mit der Bahn fahren will
darf man fragen warum? -
Was für Idioten...!!! Da fallen mir keine Worte mehr zu ein. Was sind die Linken kaputt...
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Ist richtig, aber ich habe trotzdem lieber das ich ein Produkt erwerbe bei dem ich mich nicht als Beta Tester fühle. Das immer wieder mal Bugs drin sein werden ist klar, aber gravierende sollten es dann wohl keine sein.
Auch wenn es mich ärgert, lieber so als andersrum.
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Ärgern tut mich das aber schon da ich das Geld diesen Monat was zurückgehalten habe obschon es ein paar nette Angebote gegeben hat. Hätte ich das Geld besser mal ausgegeben. Na ja, so kennt man PMDG.
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so isset...

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Ich spare mir den Kommentar in Facebook und wünsche dir hier alles Gute zum Geburtstag.
Viel Spaß heute und ein paar nette Geschenke. -
Es gibt mal wieder neues vom Herrn Randazzo:
ZitatAlles anzeigen
Captains-My plan for tonight's update had been a really nice video- but some events during the past two days have conspired to prevent it... I'll shoot for tomorrow night for the video- (not a promise... I have a few things on my plate Saturday, but as soon as I wrap those up I've got some fun stuff to show you in video...) So instead of a visual update, here is one for your brain.
A bunch of folks have asked us to describe what we are working on... You would be amazed just how dull things are around here at the moment, and today has been a pretty typical day of wrap-up work with highs and lows...
Lets start with the highs!
One of the normal tasks that we undertake approaching release is optimization. While the entire NGX has been written from the ground up to provide the best performance possible, there are always areas that can be optimized once the final project starts taking shape. Vin and Michael were heavily involved in this during the past few days, and late tonight when they finished we had an NGX that is getting fully 20% more FPS in most scenarios than it was prior to their update. 20% might not seem like much, but all of us who have flown the airplane post-update are in agreement that the 20% provided a significant boost in fluidity even in extremely complex scenery.
My default load/test location is KRNT RW34 (33 in FSX, but you know how it is..) and I am seeing exceptionally good FPS performance at this location using the OrbX scenery, Ultimate Traffic, autogen and road vehicle traffic all set at reasonable levels. We'll start giving you some actual performance benchmarks once the wide beta team is in action...
Other Highs: Matt is putting the finishing touches on the livery manager and we think this will really please you all. In the past we have containerized each livery into a unique EXE file, which creates a significant amount of work on our end, and makes rapid reinstall of liveries a bit of a hassle for you. The new livery manager will use a much simpler system that is basically hands-free, but gives you the flexibility to quickly add and remove liveries without any fear of corrupting your aircraft.cfg, license key, etc. If you can drag/drop, double click and look at pretty pictures of airplanes- you can run this livery manager like a pro.
Okay- lets take a look at some lows: These are the kinds of frustrations that you run into on the code-side of any complex project, and we had our fill of them today:
Dr. Vaos (you know: the Dr. Vaos who hates it when I call him Dr. Vaos in the forum? Yeah... That Dr. Vaos! :Big Grin: ) spent the better part of the past two days researching obscure reversion behaviors that you may or may not ever see in the FMS. I don't want to go into great detail about them, because he isn't entirely finished, but suffice it so say that over the past two days he has spent about 27hrs on fewer than a half dozen line items that most of you will never run across. What he would have liked to have been working on instead- is the final performance data collection so that the predictive capabilities of the FMS will exactly match the airplane. This is a tedious, time consuming and very precise process that can only be done by developers and pilots who understand what the airplane is doing and WHY it is doing it...
With some luck he'll wrap that process up by Tuesday... but that depends on how Saturday goes.
On my end- I spent about 13.5 hours chasing down the reason why our airplane's standby electrical system would reconfigure incorrectly when being cycled through various standby power scenarios. This debugging process should have taken all of ten minutes, except that it was hampered by the fact that three different technical resources gave three different explanations of what should happen to one specific bus when the airplane winds up on battery power.
To solve the issue required comparing behaviors from the airplane, then matching them to the simulator to see where the simulation was going awry... This of course uncovered a few flaws in the electrical bus assignments to a few of the lights on the overhead panel- which lead to a top-down review of all those lights to make sure they were indeed wired to the correct power sources.
You notice I said "sources?" How many of you knew that nearly every annunciator light on this airplane actually has TWO sources of power? We have them all (correctly now, I hope!) modeled so that when you start throwing switches and moving knobs in the NGX cockpit, things will match the airplane PRECISELY.
We have never gone to this depth in any of our simulations and while it makes for a really fantastic simulation for you- it can sometimes be rather complicated when you have strange "one off" issues that defy ready explanation.
Needless to say, at around 1:30am the standby power system was sorted out, the light bulbs were all verified, and another day came to a close...
See? Wasn't that terribly boring?
As of right now, I still hope we will push her out to the wide beta team during the course of the weekend, but we'll see how tomorrow's build comes together in terms of "error free-ness"™... We are strong believers that there is no point rushing something when an extra day or three or five will give you less headaches in the testing process.
In closing, I leave you with this thought: We've read some constructive (and some not so constructive) criticism regarding the fact that we are taking our time prepping the airplane for release. One fellow was even critical of us because we "don't update our products as frequently as our competitors." To that I say: "Thank you for noticing!" You see- the ONLY reason we are still hammering away at the NGX a full 6 months after we would have preferred to release her is that we would rather give you a full, complete, thoroughly debugged and strong performing product 6 months late- especially if the option is to deliver something to you that is buggy, incomplete, inaccurate, poor performing or simply shoddy...
So yes, we are well aware of the eagerness here in the forum- we thank you for trusting us to "Get it right the first time" so you can hop in and head off to your PMDG 737NGX flight simming adventures without worrying that your new airplane is going to do something wonky...
Alright- now let me go work on that movie....
Zitat
Gents-One observation: There are a couple of folks suggesting that we may release "a week after the wide beta release."
This is not factual...
Wide beta will take however long it takes for us to get things where we want them. There is no time estimate- but I can assure you that one week is not long enough.
Just wanted to point that out so that others do not read those posts and reach conclusions that are not accurate!
Hier auch noch mal ein netter Kommentar aus dem Forum:
ZitatAlles anzeigen
View PostVodcoke, on 22 May 2011 - 01:43 AM, said:
Robert,
In previous post from yourself you said once in goes into beta it was only a formality of the beta testers to check the installation of the product and only a matter of days. Now your telling me in may be a matter of weeks now? Can you explain?Hi Joe,
I know RSR's pretty busy right now so I'll chime in here. The quote below is from the 'Approach Checklist Please' post.
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In the next few days we anticipate rolling the NGX out to our wider beta team- and they will carry the product through the installation/flying/documentation portion of our testing process. We anticipate this taking only a short period of time, as the product they will receive should be largely issue-free.Thirdly, with my second item (Above) in mind, I believe that we will be announcing the estimated release date a day or two AFTER our wider beta team sees the NGX...
Note that what Robert actually said was he hopes to announce the release date a day or two after the wide beta team gets the NGX. Not necessarily that the release itself will occur that soon. Also the words 'only a formality' have not left his mouth to the best of my knowledge. Wide beta will still be meticulous and as thorough as we can make it.
Further to that, I see Robert has been quite careful to frame this entire update (as with any other) with speculative terms. NOTHING is guaranteed, and no single thing he says on this forum is a verbal contract to which he or the team can be held.
Please understand, I'm not bagging you for asking what's up. Rest assured, though, that the wide beta team will work their wide beta butts off to ensure that we don't hold the show up once we do get hold of it.
Also es tut mir leid, für mich las sich das auch als kann es nicht mehr lange dauern und als ob die NGX innerhalb der nächsten 7-14 Tage erscheinen sollte. Scheinbar ist dem dann also doch nicht mehr so... Nun ja, wenn's gut werden soll...

Quelle: PMDG Customer Forum
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Das ist eine super Bemalung, sieht richtig klasse aus. Hoffentlich wird es die für die NGX geben... (in so 10 Jahren *grummel*)
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Nee Tomas, MIA muss sein...