Beiträge von LeMaestro
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LDLP (Pula) -LDDU (Dubrovnik)
Wenn ein Learjet, dann einer mit Stil! Say welcome to the my little pocket rocket: Learjet 25
Schnittige Schnitte.
Ein Uhrenladen <3.
Und holy moly geht das Dingen ab: Die beiden GE CJ - 610 machen nicht nur viel Krach...das sind Raketen.
Service ceiling liegt übrigens bei 45,000 ft. Aber auch FL 510 sind kein Thema für den Lear.
Digital Speedbrakes. Stellung Null oder Scheunentor.
Fehlt nur noch Pablo Escobar.
LDDU (Dubrovnik) - LIML (Linate)
Funktioniert übrigens auch.
Sie sehen das Lear Jet Stereo “Jetstar 8” Radio. Auch im Sim voll funktionsfähig...der Balance-Schieberegler lässt sich nicht nur schieben, er funktioniert tatsächlich.
Welcome to Linate.
Als Bonus noch 3 Nightshots:
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Alles anzeigen
TFDi Design 717: Approaching 1.1
Folks,
Over the last year, thanks to an immense amount of help from the Community Opt-in Beta, we have added, fixed, or changed over 400 different items in the TFDi Design 717 and Addon Manager. It has become largely a new product. With that said, we are approaching version 1.1, which marks the main, public release of the aircraft that we were initially aiming for last December. When we release the update, we will post another article detailing the significant changes.
The Plan
So, that said, we have a few changes we wanted to explain to everyone and make our plan clear. As of version 1.1, you can expect the following:
- Development effort toward the aircraft will be reduced, though several new features and bug fixes will still occur
- Information, announcements, etc. for other/future products may occur
- We will move all posts before version 1.1 to a sub-forum to clean out the main aircraft forums
- The latest (at the time of the 1.1 release) Community Opt-in Beta version and Prepar3D v4 will become public
- The Community Opt-in Beta will still be used to test fixes and new features
What will 1.1 Contain?
When we release version 1.1, we will post information detailing specific new features, note-worthy fixes, and significant changes to the aircraft. For users catching up who are not part of the Community Opt-in Beta, you will notice changes like the following:
- Numerous new MCDU features
- Innumerable systems additions, improvements, and fixes
- Major changes to the tablet
- Countless new Addon Manager features
- Considerable stability improvements
- Various CTD fixes
- Prepar3D v4 support
- TrueGlass and RealLight (for Prepar3D v4)
- Significant FADEC and engine improvements
- Performance improvements
- And MANY, MANY smaller changes
For a complete list of what has changed in the Community Opt-in Beta, please see the changelog here.
Version 1.1 will also contain the following (that are not currently in the Community Opt-in Beta versions):
- Exterior texture overhaul and a proper paint kit (this will break existing repaints)
- Overhauled fan blade appearance and added blurred variants for engine running/high RPM scenarios
- Wholly rewritten documentation (full systems and FMS guides)
- Cabin lighting
- The WING/NACL light in P3Dv4 (this will be released to the Community Opt-in Beta soon, but I listed it here for sanity)
- Various external model details and fixes
The Future After 1.1
We have promised several features and had intended for them to be in version 1.1. That said, as we’ve discovered, the current Community Opt-in Beta version, 1.0.9.17, is proving to be one the most stable and thorough versions yet. That, combined with the fact that we do not want to hold out on delivering the massive amount of other improvements to the aircraft from customers, led us to delay those features. We want to ensure that a stable, complete version of the plane is available to all customers while we take time to correctly implement and test these new features.
With that in mind, we will continue working on and testing, and at some point in the foreseeable future, add the following features:
- HOLD
- ALTN F-PLN
- Level-off arrows while changing altitudes
- Official compatibility with specific GoFlight hardware (more details to come)
We do have intentions of adding several other options/features. However, I don’t want to officially promise them as we do not know what the future will hold just yet. We’re aware that the delay of some of these things may frustrate or disappoint some users, so I’d like to take a minute to explain entirely, from our side, our reasoning beyond the obvious.
Last year, as we prepared for release (still blissfully unaware of how far we still had to go), we all strapped in and worked weeks of 16 hour days. During that 6 week sprint, three of us put in, combined, nearly 2000 hours of work. Although I am, to this day, impressed with the level of commitment and dedication my team showed, we felt the effects of that up until around Flight Sim Con 2017. It affected our drive, the enjoyment we took in our work, in some cases, the quality of work, and it contributed largely to the tunnel vision that led us to release the aircraft in the state we did. I made a promise to never do that to my team again, and I wanted to ensure that we all, our fans, customers, and us alike, can enjoy the holiday season this year with our families. So, this, combined with the fact that we have a version of the aircraft we know everyone will enjoy and that the remaining features will require more time and testing, we decided that this was the best route to take for everyone.
Conclusion
Although we will not announce the exact date of this update, it is getting VERY close. We all sincerely appreciate your patience and enthusiasm and look forward to seeing you all fly what our vision for this aircraft was. Also, to add some media to the wall of text above, here is a preview at cruising altitude with the WING/NACL light on in Prepar3D V4:
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Jo Erlend - bekannt für seine grandiosen norwegischen Airports released unter Aerosoft, macht nun für eben jenes AS ein neues Köln/Bonn

Wird von Jo Erlend entwickelt. Gibt es das GAP Team überhaupt noch?
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ader getrennt steuerbare NAV Displays nicht....

Hä? Ist doch egal! Wichtig sind die Regentropfen!!! Hoffentlich gibt es Regentropfen!111!!11!!
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Der neue Aerosoft Airbus kann jetzt....
.....Kaffee und Zeitung
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If you previously purchased MAJESTIC SOFTWARE - DASH 8Q 400 PILOT EDITION 64 BIT P3D you are entitled to the special upgrade price of EUR 20.5 incl. VAT (20.50 excl. VAT) only. NOTE: The special upgrade price will be awarded automatically, therefore you must be logged into your same account used to purchase the previous version! If in doubt contact simMarket support first! NO REFUNDS GIVEN!"
If you previously purchased MAJESTIC SOFTWARE - DASH 8Q 400 PRO EDITION FSX P3D or MAJESTIC SOFTWARE - DASH 8Q 400 PRO EDITION - INTL SALES FSX P3D at simMarket, you are entitled to the special upgrade price of EUR 19.95 only. NOTE: The special upgrade price will be awarded automatically, therefore you must be logged into your same account used to purchase the previous version! If in doubt contact simMarket support first! NO REFUNDS GIVEN!
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Ick freu mir ein Ast. Staffel 4 kommt :).
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Man kann darf ja langsam in Weihnachtsstimmung kommen...
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Schlundi...:(
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Awwwwwwww
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Das Gimmick mit dem Fueltruck war mir neu....nice.
Alles anzeigenWhile its true that GSX fueling shouldnt be used with complex 3rd party addons, the FSLA320 works nicely with GSX as its able to detect GSX states and supports “simulated fueling“, which means the plane will still be fueled using internal FSL logic, but it syncs up with GSX’s fueling animations. However, i suggest to disable automatic fueling detection in GSX as otherwise it might send the refueling truck again when the 320 system rebalances the fueltanks.
Here’s my GSX “workflow”:
1. Call GSX refueling
2. While the fuel truck is on its way preselect the amount of fuel using the browser based Fueling Panel, but dont flip the fueling switch
3. Once the GSX truck arrives it will play the hook up animation which will trigger the fueling process, you will see the fueling switch being flipped to ON automatically on the fuel panel
4. FSL logic will fuel the plane syncronized with GSX
5. Dial your payload numbers into the MCDU. Once you start GSX boarding the FSL logic will reset your payload to zero and then slowly increase the numbers up to the ZFW you set before. It will sometimes fill the stations slightly different depending on the CG, but you should always end up with the same ZFW
By following this workflow, fuel and payload will be managed by FSL logic, while GSX provides animations only, this wont mess up anything.
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Zitat von kroswyndAlles anzeigen
++++++MJC_NOTAM20172011+++++
Attention all MJC8 Q400 Prepar3D v4.1 Crew Members:MJC8 Q400 x64 editions version 1.020a patch
Patch v1.020a for the MJC8 Q400 has been released for the existing 1.020 version of the 64-bit editions. The patch addresses several problems reported by the users, please find the detailed description and the link to the download in the User Area via the Majestic Software website (https://lm.facebook.com/l.php?u=http%3…EgBu_nzMaZ0&s=1)
+ Changes since version 1.020
. Replaced the door opening/closing algorithm via FMS
. Fixed the FMS deleting the flight plan after a waypoint beginning with NAN is entered
. Fixed the sound abnormalities when used with 3rd party camera software
. Fixed the problems with propeller feathering via auto-feather/feather pumps
. Updated the incorrect VOR/ILS detection algorithm, to correctly identify any frequency as VOR or ILS
+ Fixed artifact around an artificial horizon in the PFD windowUsers of the 32-bit version are not to feel abandoned as we will be releasing versions of all 32-bit versions shortly.
The Majestic Software Team
-kroswynd -
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Kölner Inide-Klänge.
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ZitatAlles anzeigen
Hello all,
As you are all well aware by now, our A320-X is available for Prepar3D V4, we’re working on the A320-X SP1 release for FSX and Prepar3D v3 and the rest of the A32X fleet is in the pipeline to be released in the coming months.We had promised that when that time came, we would take a closer look to the possibility of creating a new Concorde title, specifically designed for Prepar3D v4.
Our existing Concorde-X title, developed in 2008 and released in 2010 was a huge success: It brought the thrill and excitement of Concorde to a desktop simulation and even today, almost 15 years after the last Concorde flight, the interest in Concorde remains very clear.
Our Flight Sim Labs developer team feels there might still exist one more opportunity to see this aircraft take to the virtual skies in Prepar3D v4 - with the resources we have been acquiring since the days of the Altitude Concorde for FS9 back in 2002 up to today, we believe we are the single company uniquely fitted to undertake this quite significant task one last time, on the most recent flight simulation platform: Prepar3D v4.
We feel that in order for the Concorde to be done justice with the exciting new features available today, we would need to see the following new and improved facilities included in this new version:- New Virtual Cockpit
- New cockpit model built with the Prepar3D V4 SDK
- New high-resolution textures
- Complete 3D engineers station
- Both British Airways and Air France variants
- Full dynamic light integration with FSLSpotlights v2
- Improved external texturing - using techniques developed for the A32X Series
- All new high-resolution sound set using our new sound infrastructure developed for the A32X Series including cockpit, cabin and external sound sets, complete with sonic boom
- New special effects - including our spectacular lighting effects in adverse weather conditions and fog
- True Dynamic Lighting - a system developed for the A32X Series that varies the intensity of the light depending on environmental conditions and time of day (or night).
- Cabin PA sound sets for both British Airways and Air France
- Concorde Weather Radar integrated with Active Sky
- Utilization of our Jet Engine Simulation program to simulate the Olympus 593's more accurately in every phase of flight – developed for the A32X Series
The purpose of this post is to gauge how much interest there would be in a new Concorde title for Prepar3D v4, as we estimate the price of this new version to be around $100 USD.
If you'd like to see a new Concorde in Prepar3D v4 – most likely the last Concorde project of its kind - please vote:- Send an email to wantconcorde@flightsimlabs.com
- Subject: “I will buy the Concorde on P3D v4!”
- Add your full name and age, telling us that that you will support this effort.
We reiterate: This project cannot and will not happen without your help. This is possibly the last time a Concorde will ever be developed at this fidelity level and caliber for any simulator platform – if you wish to keep the dream alive, tell us!
As always, thank you very much for your continued support in Flight Sim Labs! - New Virtual Cockpit




















































































