[FSX] FSPS Sim Physics X

  • FSPS hat da ein recht interessantes Tool rausgehauen...simulieren soll es unter Anderem:


    -Icing mit Einfluss auf Flugverhalten
    -realistisches Bremsverhalten mit überhitzenden Bremsen
    -Runway contam. soll irgendwie spürbar sein


    Alles in allem klingt es etwas ominös :pillepalle:
    Wäre aber doch eine ziemliche Erweiterung wenn alles so funktioniert wie beworben.


    http://secure.simmarket.com/fs…ics-x-%28de_7255%29.phtml


    [quote]List of features:


    Implements to FSX ice accumulation on your aircraft. Using complex theoretic models adds or remove ice to your aircraft in relation to the weather conditions.
    No more a single “ICE DETECTED” in your display. You will have to handle it.
    Ice accumulation can produce drag, extra weight on the aircraft, and even alters the pilot's inputs in the control surfaces to simulate the controls deficiency.
    Implements to FSX corrected Brakes behavior under the new developed Brakes System. Your brakes now get hotter if you use them – related to your aircraft mass , the brake's disc surface and speed while braking - , this affects their performance – the hotter , the least brake performance, locking up your wheels will result now in less friction as in reality, brakes can get cooler if you leave your wheels hanging out for a bit while airborne. All combined with enhanced sound effects for normal braking and wheels lock – up, sounds that will play in volume related to the aircraft speed.
    Implements to FSX corrections to aircraft performance for Accelerating into the runway for takeoff and for deceleration when landing (or aborting takeoff). It now takes into account brake's temperature, runway surface type, and runway condition in terms of water-snow or ice contamination. Friction changes as any of the above factors change and this makes every takeoff and landing a unique experience! (FSUIPC registered version is required to enjoy 100% this functionality , however even with FSUIPC unregistered version the effects will be brought to you just in a less precise fashion.)
    Runway contamination and the changed friction on the runway is now directly related to the precipitation rate. Until now all kinds of raining or snowing – no matter how much – was the same in FSX.
    Implementation of Anti – Skid feature for all aircrafts. No more jealous to expensive aircraft addons that emulates this.
    Integration of previously released Runway Bumping Effect, with perfected logic and expanded the simulation of producing sound and visual effects when passing over the runway centerline lights, by putting ,not only the nose wheel but all 3 set of wheels. Not just an effect on rolling down the runway with a plain sound played in bigger volume as you accelerate. Calculation in centimeter precision of centerline , lights, and each wheels position, measuring the distance covered, will give you a perfectly simulated effect passing over each light on the runway.
    Integration of 3D Cockpit Effects – previously released by FSPS – with expanded characteristics. In 3D cockpit view mode you can now enjoy:
    Head movement for spoilers/flaps/gear expansion when airborne dependant on Airspeed and never the same, head movement for cloud and air turbulence, head movement during rolling in the runway, during main gear touchdown, and nose wheel touchdown depending on how soft or hard the landing was. Head movement on every passing a centerline runway light.
    Not compatible ,yet, with 3rd party head-moving software as we use the same technology and conflicts may occur. However you can set our 3D effects to off if you want to enjoy it via another program.
    Expanded sound effects: For braking, locking up the wheels (the squealing sound) , for rolling, for flaps/spoilers/gear extensions in air, for passing over every runway light. The effect's volume, pitch and frequency is dependent or aircraft's speed and in braking category by brake's temperature also, so it is not just a silly sound played when an event is triggered.
    Real – Time Charts that monitor crucial aircraft systems.
    Airport Information screen that represents numerous airport and runway data, plus a detailed weather data screen.
    Aircraft Information screen that represents all crucial and integrated in Sim Physics X system feedback.
    Easy, step-by-step, Sim Physics X configurator.
    Next Generation button click, browser like, Application menu. You can never get lost in such a friendly environment.
    Multi unit display (Hybrid-Europe, US, Metric systems that you can choose from)
    All Sim Physics X subsystems can be turned on and off, fully customizable settings menu.
    Application's auto update possibility.
    License Transfer automation. No need to contact support anymore if you want to install the program in a second (or the same updated) computer.
    70+ pages Highly Detailed PDF Manual.[/b]

    Lg Philipp


    amazing-airbus-a320-c9ai2z.jpg


    "Wahrscheinlich ist mir da auf FL170 nen Komodowaran oder sowas ins Triebwerk geflogen, keine Ahnung." Matthias D., Ornithologe