Jeez, so viele Features wie sie mittlerweile Bugfixes gemacht haben kann dieses GSX doch gar nicht haben - oder erzeugen sie mit jedem gelösten Problem zwei neue? ![]()
FSDT GSX Pro
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Version 3.8.2 – March 4th, 2026
- GSX (all versions) NEW: Completely rewritten Aircraft Customization dialog — the editor now features a 2D top-down aircraft outline with interactive zoom, pan, and clickable doors/service points, replacing the old tab-based interface. New features include a handler properties panel showing all active handler values color-coded by origin, a blueprint-style monochrome blue color scheme, a toggle-button grid for ULD container selection (replacing the old dropdown list), an inline RPN expression test button for parking brakes and door conditions, tier-aware Save and Reset dialogs, and a modern dark-themed flat UI. The dialog now stays open after Save and Reset operations for faster editing.
- GSX (all versions) NEW: Handler scripts are now out of the experimental phase and always enabled. The Handler Script Editor is accessible from both the gate menu and the Aircraft Customization dialog — no settings checkbox needed.
- GSX (all versions) NEW: Handler scripts can now show dark-themed dialogs on top of the simulator: messageBox() for Yes/No/OK/Cancel prompts with icons, inputBox() for single or multi-field text input, choiceBox() for radio button selection, and progressBar() for non-modal progress tracking with cancel support.
- GSX (all versions) NEW: Handler scripts can now use require("name") to load shared Python library modules from a lib/ folder, allowing reusable utility code across multiple aircraft and airport handler scripts without duplication.
- GSX (all versions) NEW: Handler scripts now have access to the DataType enum for requesting non-float SimConnect variables (strings, integers, XYZ) via SimDataDefinition.
- GSX (all versions) NEW: The Handler Scripts Developer Guide is now available as a searchable single-page website with sidebar navigation, full-text search, syntax-highlighted code examples, copy-to-clipboard on code blocks, and automatic dark mode support.
- GSX (all versions) NEW: Handler scripts fetchCsv() now supports headerless CSV data via the fieldnames parameter and variable-length rows via restkey.
- GSX (all versions) NEW: Handler scripts SimBrief integration now exposes the callsign property (e.g. "AAL123"), parsed from the SimBrief flight plan.
- GSX (all versions) NEW: Airport handler scripts can now auto-update their airport customization files from HTTPS URLs using fetchINI() and fetchPY(), with ETag caching and automatic airport reload when content changes.
- GSX (all versions) Change: Updated the Handler Scripts Developer Guide with persistent storage API, fetchCsv(), ETag caching support, safe time module, full SimDataDefinition documentation, and VATSIM integration tutorials.
- GSX (all versions) Change: Airport handler scripts are now tied to the active INI profile, so different profiles can use different airport customizations.
- GSX Pro Change: When a livery doesn't include icao_airline in livery.cfg, GSX now also checks the non-standard livery.json file for an airlineIcao key as a fallback.
- GSX (all versions) Fix: PMDG built-in airstairs prompt no longer appears when embedded stairs have been removed via a custom aircraft profile.
- GSX MSFS Fix: Aircraft livery variations not detected on cold start when the airplane is set as the default startup model.
- GSX MSFS Fix: PMDG 737-900ER not recognized correctly in the FSDT Installer.
- GSX Pro Fix: VDGS gate could close unexpectedly due to transient calculator code errors when reading simulator time. The display now retries instead of shutting down.
- GSX Pro Fix: External liveries for the Leonardo Maddog with missing gears.
- GSX (all versions) Fix: Cleaning service could get stuck after Deboarding when seated passengers were enabled.
- GSX P3D Fix: Third-party SODE jetways are no longer removed when GSX clears AI objects at the gate.
- GSX 32-bit Fix: Fixed a crash when opening the aircraft customization page on FSX and P3D 1/2/3.
- GSX (all versions) Fix: Crash when selecting a gate while in flight on aircraft with embedded stairs.
- GSX MSFS Change: Updated the MSFS Manual with a new chapter documenting the Aircraft Customization dialog.
- GSX (all versions) NEW: Handler scripts can now influence vehicle model selection via the onVehicleCandidatesScored callback, allowing scripts to boost or penalize specific vehicle models before GSX picks the winner.
- GSX (all versions) NEW: Handler scripts can now receive onVehicleMaterialized and onVehicleDematerialized callbacks when GSX vehicles spawn or despawn, providing a safe proxy handle to read and write SimVars on each vehicle.
- GSX (all versions) NEW: Aircraft emptyWeight and totalWeight are now read live from the simulator on every access, reflecting real-time weight changes during loading, fueling, and boarding.
- GSX (all versions) NEW: Airport handler scripts now have their own persistent storage scope, so data saved with setPersistentVariable() persists across aircraft types at the same airport.
- GSX MSFS Fix: First menu interaction after a Couatl restart was ignored, requiring the user to select an option twice before it was processed.
- GSX (all versions) Change: Faster menu reopening after gate changes, especially on PMDG aircraft.
- GSX (all versions) Change: Cleaning crew now wears high-visibility clothing.
- GSX MSFS Fix: After landing and parking at a gate, the airplane might not engage automatically, preventing services from being detected until a Couatl restart.
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Sieht mir danach aus als wenn das Aerosoft VDGS noch im Hintergrund aktiv ist. Die BGL musst fu deaktivieren. Meine das geht im Aerosoft One.
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Danke für den Tipp (war tatsächlich aktiviert in Aerosoft One, habe ich deaktiviert). Leider gleiches Problem in EDDL (MK Studios)

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Wenn man GSX verwendet sollte man den Noolaero Ordner löschen.
When using the "GSX-Version" make sure to delete the "noolaero VDGS EDDL" folder, which is located at:mkstudios-airport-eddl-dusseldorf\mkstudios-airport-eddl-dusseldorf\SimObjects\Landmarks
Hab ich selbst als Antwort mal bekommen 
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Muss man leider bei MK Szenerien immer machen, echt nervig
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Version 3.8.3 – March 12th, 2026
- GSX Pro NEW: Seated Passengers support for Aerosoft A340-600.
- GSX (all versions) NEW: MARS (Multiple Apron Ramp System) implementation — large parking spots can now be subdivided into multiple sub-positions with independent wingspan limits, vehicle positions, and properties. Sub-positions can be added, renamed, and deleted from the Parking Customization dialog.
- GSX (all versions) NEW: Loaders Staying until Departure is now a behavior that can be customized in the main GSX Settings page. Handlers also have read/write access to it, to simulate local conditions.
- GSX (all versions) NEW: Added IntelliSense, Autocompletion and variable/method inspection in the Handler Editor, with hover tooltips showing variable values and function signatures.
- GSX (all versions) NEW: Added F1 context-sensitive Help in the Handler Editor that opens the online Developer Guide at the keyword under the cursor.
- GSX (all versions) NEW: Retro theme fonts in the Handler Editor — Turbo Pascal, Commodore 64, Apple II, and GEOS themes now use period-accurate pixel fonts.
- GSX (all versions) NEW: Added getEnv() function to Handler scripts, to read values from OS environment variables — typically used for API keys that shouldn't be stored in the code.
- GSX (all versions) NEW: Added a new LVar FSDT_GSX_REPOSITIONING that 3rd party developers can read to know if GSX is currently repositioning/warping the airplane. It will be set to 1 for about 2-3 seconds and then go back to 0 when the repositioning is completed.
- GSX (all versions) NEW: Handler scripts can now use fetchText() to fetch raw text or HTML content from URLs.
- GSX (all versions) NEW: Handler scripts now support Python class definitions, enabling more structured code organization.
- GSX (all versions) NEW: Handler scripts can now control which exits are used per gate with disableExit(), enableExit(), and enableAllExits().
- GSX (all versions) NEW: Handler scripts now have Weight and Volume classes with full unit conversion support (pounds/kg, gallons/liters), and live fuelQuantity/fuelWeight properties on the aircraft proxy.
- GSX (all versions) NEW: Airport handler scripts can now define onAirportFilterParking() to override which parking spots are available based on custom criteria beyond wingspan limits.
- GSX (all versions) Change: Added a timeout to the SimBrief API call, to prevent blocking the menu if SimBrief is too slow or down.
- GSX (all versions) Change: Passengers now walk through corridors to their seat even when Seated Passengers is disabled, instead of disappearing immediately at the door.
- GSX (all versions) Change: Cleaning service state flow reworked — the service now stays requestable during deboarding with proper state transitions throughout.
- GSX MSFS Change: SimConnect object tracking events are now disabled during flight and only enabled when parked at a gate, reducing potential stuttering during approach.
- GSX (all versions) Change: Updated the Handler Scripts Developer Guide with dialog functions, Weight/Volume classes, vehicle callbacks, parking filter API, and more.
- GSX Pro Fix: Water/Lavatory vehicle states not transitioning correctly from Requested to Performing. Cleaning service no longer showing Bypassed by Deboarding.
- GSX Pro Fix: Fuel quantity increases not detected in some cases, causing the fuel truck to be stuck asking to set the fuel quantity.
- GSX Pro Change: If the fuel quantity doesn't increase for more than 2 minutes after the Refueling service first asked to set the fuel quantity, the truck will leave automatically to prevent the service from being stuck.
- GSX Pro Fix: Missing some stairs textures if all operators were disabled with the Livery Manager.
- GSX (all versions) Fix: Cleaning service could get blocked after deboarding due to incorrect passenger count detection.
- GSX MSFS Fix: Menu choice was ignored after clicking the SimBrief reload button, requiring a Couatl restart.
- GSX MSFS 2024 Fix: Crash with non-standard aircraft (e.g. drivable karts) whose folder path doesn't follow the standard format.
- GSX (all versions) Fix: Handler Editor could crash when closing or reloading scripts during editing.
- GSX MSFS Fix: Menu could become permanently stuck if a service tasklet crashed without proper cleanup, requiring a Couatl restart.
- GSX P3D Fix: AI airplane objects could not be removed, and RLG-style VDGS could crash on P3D.
- GSX (all versions) Fix: "Parking too small for this airplane" message could repeat multiple times instead of showing once.
- GSX (all versions) Fix: File reading/writing failures on Japanese and other non-Western locale systems due to UTF-8 encoding issues.
- GSX (all versions) Fix: "Disable in Cruise" setting was not applied immediately from the Settings dialog until the next Couatl restart.
- GSX (all versions) Fix: Several stability fixes to the parking customization dialog that would slow down the editor during long sessions.
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