Jeez, so viele Features wie sie mittlerweile Bugfixes gemacht haben kann dieses GSX doch gar nicht haben - oder erzeugen sie mit jedem gelösten Problem zwei neue? ![]()
FSDT GSX Pro
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Version 3.8.2 – March 4th, 2026
- GSX (all versions) NEW: Completely rewritten Aircraft Customization dialog — the editor now features a 2D top-down aircraft outline with interactive zoom, pan, and clickable doors/service points, replacing the old tab-based interface. New features include a handler properties panel showing all active handler values color-coded by origin, a blueprint-style monochrome blue color scheme, a toggle-button grid for ULD container selection (replacing the old dropdown list), an inline RPN expression test button for parking brakes and door conditions, tier-aware Save and Reset dialogs, and a modern dark-themed flat UI. The dialog now stays open after Save and Reset operations for faster editing.
- GSX (all versions) NEW: Handler scripts are now out of the experimental phase and always enabled. The Handler Script Editor is accessible from both the gate menu and the Aircraft Customization dialog — no settings checkbox needed.
- GSX (all versions) NEW: Handler scripts can now show dark-themed dialogs on top of the simulator: messageBox() for Yes/No/OK/Cancel prompts with icons, inputBox() for single or multi-field text input, choiceBox() for radio button selection, and progressBar() for non-modal progress tracking with cancel support.
- GSX (all versions) NEW: Handler scripts can now use require("name") to load shared Python library modules from a lib/ folder, allowing reusable utility code across multiple aircraft and airport handler scripts without duplication.
- GSX (all versions) NEW: Handler scripts now have access to the DataType enum for requesting non-float SimConnect variables (strings, integers, XYZ) via SimDataDefinition.
- GSX (all versions) NEW: The Handler Scripts Developer Guide is now available as a searchable single-page website with sidebar navigation, full-text search, syntax-highlighted code examples, copy-to-clipboard on code blocks, and automatic dark mode support.
- GSX (all versions) NEW: Handler scripts fetchCsv() now supports headerless CSV data via the fieldnames parameter and variable-length rows via restkey.
- GSX (all versions) NEW: Handler scripts SimBrief integration now exposes the callsign property (e.g. "AAL123"), parsed from the SimBrief flight plan.
- GSX (all versions) NEW: Airport handler scripts can now auto-update their airport customization files from HTTPS URLs using fetchINI() and fetchPY(), with ETag caching and automatic airport reload when content changes.
- GSX (all versions) Change: Updated the Handler Scripts Developer Guide with persistent storage API, fetchCsv(), ETag caching support, safe time module, full SimDataDefinition documentation, and VATSIM integration tutorials.
- GSX (all versions) Change: Airport handler scripts are now tied to the active INI profile, so different profiles can use different airport customizations.
- GSX Pro Change: When a livery doesn't include icao_airline in livery.cfg, GSX now also checks the non-standard livery.json file for an airlineIcao key as a fallback.
- GSX (all versions) Fix: PMDG built-in airstairs prompt no longer appears when embedded stairs have been removed via a custom aircraft profile.
- GSX MSFS Fix: Aircraft livery variations not detected on cold start when the airplane is set as the default startup model.
- GSX MSFS Fix: PMDG 737-900ER not recognized correctly in the FSDT Installer.
- GSX Pro Fix: VDGS gate could close unexpectedly due to transient calculator code errors when reading simulator time. The display now retries instead of shutting down.
- GSX Pro Fix: External liveries for the Leonardo Maddog with missing gears.
- GSX (all versions) Fix: Cleaning service could get stuck after Deboarding when seated passengers were enabled.
- GSX P3D Fix: Third-party SODE jetways are no longer removed when GSX clears AI objects at the gate.
- GSX 32-bit Fix: Fixed a crash when opening the aircraft customization page on FSX and P3D 1/2/3.
- GSX (all versions) Fix: Crash when selecting a gate while in flight on aircraft with embedded stairs.
- GSX MSFS Change: Updated the MSFS Manual with a new chapter documenting the Aircraft Customization dialog.
- GSX (all versions) NEW: Handler scripts can now influence vehicle model selection via the onVehicleCandidatesScored callback, allowing scripts to boost or penalize specific vehicle models before GSX picks the winner.
- GSX (all versions) NEW: Handler scripts can now receive onVehicleMaterialized and onVehicleDematerialized callbacks when GSX vehicles spawn or despawn, providing a safe proxy handle to read and write SimVars on each vehicle.
- GSX (all versions) NEW: Aircraft emptyWeight and totalWeight are now read live from the simulator on every access, reflecting real-time weight changes during loading, fueling, and boarding.
- GSX (all versions) NEW: Airport handler scripts now have their own persistent storage scope, so data saved with setPersistentVariable() persists across aircraft types at the same airport.
- GSX MSFS Fix: First menu interaction after a Couatl restart was ignored, requiring the user to select an option twice before it was processed.
- GSX (all versions) Change: Faster menu reopening after gate changes, especially on PMDG aircraft.
- GSX (all versions) Change: Cleaning crew now wears high-visibility clothing.
- GSX MSFS Fix: After landing and parking at a gate, the airplane might not engage automatically, preventing services from being detected until a Couatl restart.
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