• Version 3.8.2 – March 4th, 2026

    • GSX (all versions) NEW: Completely rewritten Aircraft Customization dialog — the editor now features a 2D top-down aircraft outline with interactive zoom, pan, and clickable doors/service points, replacing the old tab-based interface. New features include a handler properties panel showing all active handler values color-coded by origin, a blueprint-style monochrome blue color scheme, a toggle-button grid for ULD container selection (replacing the old dropdown list), an inline RPN expression test button for parking brakes and door conditions, tier-aware Save and Reset dialogs, and a modern dark-themed flat UI. The dialog now stays open after Save and Reset operations for faster editing.
    • GSX (all versions) NEW: Handler scripts are now out of the experimental phase and always enabled. The Handler Script Editor is accessible from both the gate menu and the Aircraft Customization dialog — no settings checkbox needed.
    • GSX (all versions) NEW: Handler scripts can now show dark-themed dialogs on top of the simulator: messageBox() for Yes/No/OK/Cancel prompts with icons, inputBox() for single or multi-field text input, choiceBox() for radio button selection, and progressBar() for non-modal progress tracking with cancel support.
    • GSX (all versions) NEW: Handler scripts can now use require("name") to load shared Python library modules from a lib/ folder, allowing reusable utility code across multiple aircraft and airport handler scripts without duplication.
    • GSX (all versions) NEW: Handler scripts now have access to the DataType enum for requesting non-float SimConnect variables (strings, integers, XYZ) via SimDataDefinition.
    • GSX (all versions) NEW: The Handler Scripts Developer Guide is now available as a searchable single-page website with sidebar navigation, full-text search, syntax-highlighted code examples, copy-to-clipboard on code blocks, and automatic dark mode support.
    • GSX (all versions) NEW: Handler scripts fetchCsv() now supports headerless CSV data via the fieldnames parameter and variable-length rows via restkey.
    • GSX (all versions) NEW: Handler scripts SimBrief integration now exposes the callsign property (e.g. "AAL123"), parsed from the SimBrief flight plan.
    • GSX (all versions) NEW: Airport handler scripts can now auto-update their airport customization files from HTTPS URLs using fetchINI() and fetchPY(), with ETag caching and automatic airport reload when content changes.
    • GSX (all versions) Change: Updated the Handler Scripts Developer Guide with persistent storage API, fetchCsv(), ETag caching support, safe time module, full SimDataDefinition documentation, and VATSIM integration tutorials.
    • GSX (all versions) Change: Airport handler scripts are now tied to the active INI profile, so different profiles can use different airport customizations.
    • GSX Pro Change: When a livery doesn't include icao_airline in livery.cfg, GSX now also checks the non-standard livery.json file for an airlineIcao key as a fallback.
    • GSX (all versions) Fix: PMDG built-in airstairs prompt no longer appears when embedded stairs have been removed via a custom aircraft profile.
    • GSX MSFS Fix: Aircraft livery variations not detected on cold start when the airplane is set as the default startup model.
    • GSX MSFS Fix: PMDG 737-900ER not recognized correctly in the FSDT Installer.
    • GSX Pro Fix: VDGS gate could close unexpectedly due to transient calculator code errors when reading simulator time. The display now retries instead of shutting down.
    • GSX Pro Fix: External liveries for the Leonardo Maddog with missing gears.
    • GSX (all versions) Fix: Cleaning service could get stuck after Deboarding when seated passengers were enabled.
    • GSX P3D Fix: Third-party SODE jetways are no longer removed when GSX clears AI objects at the gate.
    • GSX 32-bit Fix: Fixed a crash when opening the aircraft customization page on FSX and P3D 1/2/3.
    • GSX (all versions) Fix: Crash when selecting a gate while in flight on aircraft with embedded stairs.
    • GSX MSFS Change: Updated the MSFS Manual with a new chapter documenting the Aircraft Customization dialog.
    • GSX (all versions) NEW: Handler scripts can now influence vehicle model selection via the onVehicleCandidatesScored callback, allowing scripts to boost or penalize specific vehicle models before GSX picks the winner.
    • GSX (all versions) NEW: Handler scripts can now receive onVehicleMaterialized and onVehicleDematerialized callbacks when GSX vehicles spawn or despawn, providing a safe proxy handle to read and write SimVars on each vehicle.
    • GSX (all versions) NEW: Aircraft emptyWeight and totalWeight are now read live from the simulator on every access, reflecting real-time weight changes during loading, fueling, and boarding.
    • GSX (all versions) NEW: Airport handler scripts now have their own persistent storage scope, so data saved with setPersistentVariable() persists across aircraft types at the same airport.
    • GSX MSFS Fix: First menu interaction after a Couatl restart was ignored, requiring the user to select an option twice before it was processed.
    • GSX (all versions) Change: Faster menu reopening after gate changes, especially on PMDG aircraft.
    • GSX (all versions) Change: Cleaning crew now wears high-visibility clothing.
    • GSX MSFS Fix: After landing and parking at a gate, the airplane might not engage automatically, preventing services from being detected until a Couatl restart.

    Gruß Thomas (online (Callsign)824/8TJ/8JT)
    Gendern ist, wenn der Sachse mit dem Boot umkippt :rofl::D:kk:
    127942.png H3.gif Thojo.png

    1467983

    ASUS ROG STRIX X870E-E GAMING WIFI ATX +++be quiet Dark Power 12 1000W ATX24+++AMD Ryzen™ 7 9800X3D (8x 4.2 GHz) 96MB +++ASROCK AMD Radeon RX 7900 XTX Phantom Gaming Grafikkarte 24GB GDDR6 HDMI/DP+++Corsair Vengeance 64GB DDR5-6000 Kit (64GB)

  • Moin,

    hat jemand evtl eine Idee, warum das Display nicht ganz in den Rahmen passt in EDDF?

    image.png

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    Beste Grüße

    Daniel

  • Moin,

    hat jemand evtl eine Idee, warum das Display nicht ganz in den Rahmen passt in EDDF?

    image.png

    Sieht mir danach aus als wenn das Aerosoft VDGS noch im Hintergrund aktiv ist. Die BGL musst fu deaktivieren. Meine das geht im Aerosoft One.

    Gruß, Tobias

    VATGER - Mentor FIR Langen

    "Kairo, ein genauso kaputter Flughafen wie AMS, nur mit mehr Sand..." - Magnus, 24.01.2018

    "Kotzen ist gerade keine Option, ich habe ATC..." - Goof, 27.06.2024

    My Specs:

    AMD Ryzen 7 9800X3D | Gigabyte AORUS Elite B850 ICE | Kingston Fury Beast - DDR5-6000 CL30 | Gigabyte AMD RX6800 Gaming OC - 16GB | Arctic Freezer III Pro 360 RGB | 1TB Samsung 990 Evo Plus M.2 SSD | 2TB Samsung 990 Evo Plus M.2 SSD

    1272780 gvert27-future.png

  • Danke für den Tipp (war tatsächlich aktiviert in Aerosoft One, habe ich deaktiviert). Leider gleiches Problem in EDDL (MK Studios) :(

    image.png

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    Beste Grüße

    Daniel

  • Wenn man GSX verwendet sollte man den Noolaero Ordner löschen.

    When using the "GSX-Version" make sure to delete the "noolaero VDGS EDDL" folder, which is located at:

    mkstudios-airport-eddl-dusseldorf\mkstudios-airport-eddl-dusseldorf\SimObjects\Landmarks



    :) Hab ich selbst als Antwort mal bekommen :)

    Real Europeans fly the Airbus Family

    Spoiler anzeigen

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    861603
  • Version 3.8.3 – March 12th, 2026

    • GSX Pro NEW: Seated Passengers support for Aerosoft A340-600.
    • GSX (all versions) NEW: MARS (Multiple Apron Ramp System) implementation — large parking spots can now be subdivided into multiple sub-positions with independent wingspan limits, vehicle positions, and properties. Sub-positions can be added, renamed, and deleted from the Parking Customization dialog.
    • GSX (all versions) NEW: Loaders Staying until Departure is now a behavior that can be customized in the main GSX Settings page. Handlers also have read/write access to it, to simulate local conditions.
    • GSX (all versions) NEW: Added IntelliSense, Autocompletion and variable/method inspection in the Handler Editor, with hover tooltips showing variable values and function signatures.
    • GSX (all versions) NEW: Added F1 context-sensitive Help in the Handler Editor that opens the online Developer Guide at the keyword under the cursor.
    • GSX (all versions) NEW: Retro theme fonts in the Handler Editor — Turbo Pascal, Commodore 64, Apple II, and GEOS themes now use period-accurate pixel fonts.
    • GSX (all versions) NEW: Added getEnv() function to Handler scripts, to read values from OS environment variables — typically used for API keys that shouldn't be stored in the code.
    • GSX (all versions) NEW: Added a new LVar FSDT_GSX_REPOSITIONING that 3rd party developers can read to know if GSX is currently repositioning/warping the airplane. It will be set to 1 for about 2-3 seconds and then go back to 0 when the repositioning is completed.
    • GSX (all versions) NEW: Handler scripts can now use fetchText() to fetch raw text or HTML content from URLs.
    • GSX (all versions) NEW: Handler scripts now support Python class definitions, enabling more structured code organization.
    • GSX (all versions) NEW: Handler scripts can now control which exits are used per gate with disableExit(), enableExit(), and enableAllExits().
    • GSX (all versions) NEW: Handler scripts now have Weight and Volume classes with full unit conversion support (pounds/kg, gallons/liters), and live fuelQuantity/fuelWeight properties on the aircraft proxy.
    • GSX (all versions) NEW: Airport handler scripts can now define onAirportFilterParking() to override which parking spots are available based on custom criteria beyond wingspan limits.
    • GSX (all versions) Change: Added a timeout to the SimBrief API call, to prevent blocking the menu if SimBrief is too slow or down.
    • GSX (all versions) Change: Passengers now walk through corridors to their seat even when Seated Passengers is disabled, instead of disappearing immediately at the door.
    • GSX (all versions) Change: Cleaning service state flow reworked — the service now stays requestable during deboarding with proper state transitions throughout.
    • GSX MSFS Change: SimConnect object tracking events are now disabled during flight and only enabled when parked at a gate, reducing potential stuttering during approach.
    • GSX (all versions) Change: Updated the Handler Scripts Developer Guide with dialog functions, Weight/Volume classes, vehicle callbacks, parking filter API, and more.
    • GSX Pro Fix: Water/Lavatory vehicle states not transitioning correctly from Requested to Performing. Cleaning service no longer showing Bypassed by Deboarding.
    • GSX Pro Fix: Fuel quantity increases not detected in some cases, causing the fuel truck to be stuck asking to set the fuel quantity.
    • GSX Pro Change: If the fuel quantity doesn't increase for more than 2 minutes after the Refueling service first asked to set the fuel quantity, the truck will leave automatically to prevent the service from being stuck.
    • GSX Pro Fix: Missing some stairs textures if all operators were disabled with the Livery Manager.
    • GSX (all versions) Fix: Cleaning service could get blocked after deboarding due to incorrect passenger count detection.
    • GSX MSFS Fix: Menu choice was ignored after clicking the SimBrief reload button, requiring a Couatl restart.
    • GSX MSFS 2024 Fix: Crash with non-standard aircraft (e.g. drivable karts) whose folder path doesn't follow the standard format.
    • GSX (all versions) Fix: Handler Editor could crash when closing or reloading scripts during editing.
    • GSX MSFS Fix: Menu could become permanently stuck if a service tasklet crashed without proper cleanup, requiring a Couatl restart.
    • GSX P3D Fix: AI airplane objects could not be removed, and RLG-style VDGS could crash on P3D.
    • GSX (all versions) Fix: "Parking too small for this airplane" message could repeat multiple times instead of showing once.
    • GSX (all versions) Fix: File reading/writing failures on Japanese and other non-Western locale systems due to UTF-8 encoding issues.
    • GSX (all versions) Fix: "Disable in Cruise" setting was not applied immediately from the Settings dialog until the next Couatl restart.
    • GSX (all versions) Fix: Several stability fixes to the parking customization dialog that would slow down the editor during long sessions.

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