FSDT GSX - Die Updates

  • Moin,

    ich wollte nur Bescheid geben, dass es heute mal ausnahmsweise KEIN Update von GSX gibt.

    Grüße ;)

    Moin...

    Der Tag ist noch lang...

    Der OPA ist dann mal wech ..... :plane:

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    NZXT H7 Flow mit Sichtfenster Midi Tower; 1200 Watt be quiet! Straight Power 11 Platinum Modular 80+; MSI MPG B550 Gaming Plus AMD B550 So.AM4 Dual Channel DDR4; AMD Ryzen 7 5800X3D 8x 3.40GHz So.AM4 WOF; Arctic Liquid Freezer II 280 All-in-One; 128GB G.Skill RipJaws V schwarz DDR4-3600 DIMM CL18 Quad Kit; MSI MAG341CQ on PALIT NVIDIA GeForce RTX 4090; Samsung SSD 870 QVO 4TB (SSD); PNY CS3140 8TB SSD (SSD); Samsung SSD 870 QVO 4TB;

  • Moin...


    GSX 4.0.8 ist raus und kann geupdatet werden...
    stemmeregger nicht immer soooo voreilig...
    Gut Ding will weile haben :P


    Couatl™ Live update release notes

    Version 4.0.8 – July 8th, 2026

    • GSX (all versions) NEW: Ground traffic awareness. Every GSX vehicle is now aware of the space around the aircraft: the working areas other vehicles occupy — or are about to occupy — and the routes they are currently driving. This brings a whole new level of realism to how ground services move and coordinate around your aircraft, and it makes busy turnarounds both better looking and better behaved.
      No more vehicles inside each other. A vehicle no longer drives in while another one is standing on its working spot: it waits for the area to actually clear, then approaches. This works automatically with every fuelling strategy, custom approach path and custom stop position — GSX derives each vehicle's real footprint from where it is actually going to park, articulated vehicles included: a baggage train is tracked wagon by wagon, a fuel tanker as cab and trailer.

      Vehicles yield to each other on the move. Moving vehicles see each other's routes and give way: they slow down, wait for crossing traffic, and follow consistent right-of-way rules designed so that two vehicles can never end up waiting on each other forever. A departing truck whose exit runs past a vehicle still working — the classic case of the fuel truck leaving through the catering position — now holds until the way is physically clear, and moves on the very moment it is. Vehicles only ever adjust their timing, never their route: custom approach and leave paths are always driven exactly as you authored them.

      Faster turnarounds, not slower. The new system replaces the old fixed safety timers and one-size-fits-all rules with real geometry, so services start as soon as the space is genuinely free: catering no longer waits a fixed time after refueling, the water and lavatory trucks angle their approach at their service port so they stay clear of the rear stairs, the catering truck and each other, the empty baggage trains leave immediately when boarding starts instead of lingering in the way, and the two catering trucks now leave independently of each other. And whenever something is waiting, the status page tells you exactly why — "waiting for the Fuel truck to clear the work area" — on the in-game panel, the web remote and the EFB alike.

    • GSX (all versions) NEW: More services at the same time. The zone-based system has allowed us to remove most of the arbitrary restrictions on which services could be performed together: instead of blanket rules keeping whole services apart "just in case", services now run concurrently whenever there is actually room for them — and only wait when there genuinely isn't. You can now call Catering, Refueling and Boarding all at the same time and watch the whole turnaround unfold at once — the fuel truck at the wing, both catering trucks at their doors, stairs, buses and baggage trains all working together, each vehicle taking its spot the moment it's actually free, just like on a real apron. This also makes the "Assistance services Auto Mode" option considerably more useful: when it chains Refueling and Catering into a Boarding request, those services now genuinely overlap instead of queueing one after the other, with the baggage loaders dispatched as soon as the trucks have taken their working positions — shorter, livelier and more realistic turnarounds without touching a single menu.
    • GSX (all versions) NEW: Smoother vehicle and passenger movement. The most time-critical animation code has been moved from Python to C++, greatly reducing latency: the position of every ground vehicle — articulated ones included, so the baggage train's whole wagon chain, the fuel tanker's trailer, the towed GPU cart and everything they carry — and of every walking passenger and crew member is now updated by the engine's native code on every single frame. Ground traffic keeps moving fluidly even in the busiest moments, greatly reducing the micro-stutter in vehicle and passenger motion that could be seen during heavy scenes at large airports.
    • GSX (all versions) NEW: Print your invoices on a real receipt printer. If you have one of the inexpensive thermal POS receipt printers (58 mm or 80 mm paper rolls, ESC/POS compatible — the kind shops use for till receipts), GSX can now print every invoice as a genuine paper receipt: operator logo letterhead, itemised charges with local currency, taxes and totals, finished with an automatic paper cut.
      Zero-configuration setup. The new "Invoice printing" section in Settings > Network detects receipt printers automatically — the paper width is read from the printer itself and the receipt layout adapts to 58 mm or 80 mm rolls — with a Print test button to try it out. Regular full-size printers are deliberately not used: for those, the invoice's "Open in browser" option and your browser's print function already give the best result.

      Preview first, print from anywhere. Before printing you get a preview of the exact receipt, character for character, right in the GSX menu — and the whole flow works identically from the in-game panel, the web remote and the EFB, from both the invoice notification and the "View past invoices" browser (your previously saved invoices are printable too).

      Auto Print. An optional setting (off by default) prints every new invoice automatically the moment it is issued — receipts simply roll out of the printer as services complete, no clicks needed. A lovely touch for home-cockpit setups.

    • GSX Pro Change: Remote API updates for third-party developers. A remote client — an EFB, an ATC or dispatch tool — can now select the parking gate directly with a single command, picking from the same live gate list the protocol already publishes. And beyond reading the rich aircraft, gate and flight data that aircraft profiles (handler scripts) see, remote clients can now also write the same properties a handler script can customize — gate options, service positions and routing — so external tools and aircraft integrations can adjust GSX behaviour on the fly. Both features are fully documented in the included Remote API guide.
    • GSX (all versions) Change: On multi-aircraft (MARS) parkings, custom vehicle approach paths are now strictly per sub-position: paths authored on the parent position no longer apply to its sub-positions — a path is only geometrically correct for the exact stop position it was authored on — and editing a sub-position's paths can no longer silently modify its siblings.
    • GSX (all versions) Fix: Invoices for ground handling and passenger transport now show the amounts converted to the airport's local currency, exactly like the fuel and catering invoices already did.
    • GSX Pro Fix: Service questions ("Do you want to board the crew?" and similar) now reliably appear on the web remote and the EFB while the main in-game menu is closed. Previously they could be silently skipped, depending on how the menu had been used earlier in the session.
    • GSX Pro Fix: Menus displayed in the classic style now render correctly on the web remote and the EFB — they could show up empty, or with leftover buttons from a previous page.
    • GSX Pro Fix: Fixed the EFB occasionally being left with blank menu icons after quickly backing out of the SimBrief details pages.
    • GSX (all versions) Fix: Fixed a possible complete freeze of the Couatl engine when a menu (the refueling fuel-level selection, for example) was re-displayed while the menu system was busy closing.
    • GSX (all versions) Fix: The SimBrief entry in Additional Services opens its details pages again.
    • GSX (all versions) Fix: Much improved walking routes for passengers moving between the aircraft stairs and the passenger bus: passengers now step clear of the bus before heading for the stairs, walk around the passenger-guidance unit instead of through it, and on aircraft without one they no longer detour in single file all the way out to the wingtip — each door keeps its own separate stream, rounding the nearest wing edge only when actually needed.
    • GSX (all versions) Fix: The arriving baggage train could reverse onto its docking spot and end up folded against itself, misaligned with the aircraft; it now docks straight every time, on custom and default routes alike.
    • GSX (all versions) Fix: The empty baggage train waiting at the gate could materialise with the tractor and all its wagons stacked on a single point; every part now appears correctly spread out.
    • GSX (all versions) Fix: The fuel truck's fuel counter could get stuck showing 00000 for the entire refuel, and the scrolling fuel-price display could stop with an error; both now display reliably.
    • GSX (all versions) Fix: Long invoices shown in the in-game panel now shrink the operator logo to a small inline mark instead of hiding it entirely.
    • GSX (all versions) Fix: Fixed an internal conflict that could disable the automatic removal of pre-existing static vehicles at the parking spot.
    • GSX (all versions) Fix: Improved engine resilience: an error occurring in the per-frame animation code is now caught, logged and isolated to the object that caused it, instead of potentially corrupting the engine and causing a crash much later.

    Der OPA ist dann mal wech ..... :plane:

    E...D...G...A...R 145793.png    
    NZXT H7 Flow mit Sichtfenster Midi Tower; 1200 Watt be quiet! Straight Power 11 Platinum Modular 80+; MSI MPG B550 Gaming Plus AMD B550 So.AM4 Dual Channel DDR4; AMD Ryzen 7 5800X3D 8x 3.40GHz So.AM4 WOF; Arctic Liquid Freezer II 280 All-in-One; 128GB G.Skill RipJaws V schwarz DDR4-3600 DIMM CL18 Quad Kit; MSI MAG341CQ on PALIT NVIDIA GeForce RTX 4090; Samsung SSD 870 QVO 4TB (SSD); PNY CS3140 8TB SSD (SSD); Samsung SSD 870 QVO 4TB;

  • Habe das wichtigste mal mit der KI übersetzen lassen !

    Couatl™ Live-Update – Versionshinweise

    Version 4.0.8 – 8. Juli 2026

    GSX (alle Versionen) NEU: Das „Guck mal, wo du hinfährst!“-System (Bodenverkehrs-Bewusstsein)

    Jedes einzelne GSX-Fahrzeug hat endlich ein Gehirn (oder zumindest Augen) bekommen und nimmt nun den Raum um das Flugzeug herum wahr. Sie wissen jetzt, welche Arbeitsbereiche andere Fahrzeuge blockieren – oder gleich blockieren werden – und welche Routen sie fahren. Das bringt ein völlig neues Level an Realismus. Eure stressigen Turnarounds sehen ab sofort nicht mehr aus wie ein Autoscooter-Unfall auf der Kirmes, sondern wie ein gut erzogenes Ballett.

    • Schluss mit Fahrzeug-Kamasutra: Fahrzeuge fahren nicht mehr ineinander hinein. Wenn auf einem Arbeitsplatz schon jemand steht, wartet der nächste Kollege artig, bis der Bereich frei ist, bevor er sich nähert. Das klappt vollautomatisch – egal ob beim Tanken, bei eigenen Anfahrtswegen oder Stopp-Positionen. GSX berechnet die echten Maße jedes Fahrzeugs (inklusive Gelenkfahrzeugen): Ein Gepäckzug wird Waggon für Waggon getrackt, ein Tanklaster als Zugmaschine und Anhänger.
    • Vorfahrt achten auf dem Rollfeld: Sich bewegende Fahrzeuge sehen die Routen der anderen und weichen aus. Sie bremsen ab, warten auf kreuzenden Verkehr und folgen klaren Vorfahrtsregeln, damit sich zwei Fahrzeuge nie wieder bis in alle Ewigkeit dumm im Kreis anschauen. Der klassische Fall – der Tanklaster will weg, muss aber durch die Catering-Position – ist gelöst: Er wartet jetzt, bis der Weg physisch frei ist, und zischt sofort los. Die Routen bleiben dabei heilig; die Fahrzeuge passen nur ihr Timing an, nicht ihren Weg.

    Schnellere Turnarounds (Nein, wirklich!)

    Das neue System ersetzt die alten, starren Sicherheits-Timer und die „Eine Regel für alle“-Logik durch echte Geometrie. Der Service startet, sobald Platz da ist:

    • Das Catering wartet nach dem Tanken nicht mehr aus Prinzip eine gefühlte Ewigkeit.
    • Wasser- und Toilettenwagen fahren jetzt so clever an ihre Anschlüsse heran, dass sie den Hecktreppen, dem Catering und sich selbst nicht im Weg stehen.
    • Leere Gepäckzüge verduften sofort, wenn das Boarding beginnt, anstatt dekorativ im Weg herumzustehen.
    • Die beiden Catering-Trucks hauen jetzt unabhängig voneinander ab.
    • Und das Beste: Wenn doch mal jemand im Stau steht, sagt euch die Statusseite im In-Game-Panel, auf dem Web-Remote oder dem EFB haargenau, wer schuld ist (z. B. „Warte auf den Tanklaster, bis er sich endlich bequemt, den Arbeitsbereich zu verlassen“).

    GSX (alle Versionen) NEU: Die große Vorfeld-Orgie (Mehr Services gleichzeitig)

    Dank des neuen zonenbasierten Systems haben wir die meisten der willkürlichen Verbote über den Haufen geworfen. Statt Services „nur zur Sicherheit“ komplett voneinander zu trennen, läuft jetzt alles gleichzeitig, solange der Platz reicht. Ihr könnt nun Catering, Tanken und Boarding auf einmal anfordern und dem Chaos zusehen: Der Tanklaster am Flügel, beide Catering-Trucks an den Türen, Treppen, Busse und Gepäckzüge – alle wuseln parallel herum, genau wie im echten Leben.

    Das macht auch den „Assistance services Auto Mode“ viel nützlicher: Wenn dieser das Tanken und Catering in eine Boarding-Anfrage kettet, überschneiden sich die Dienste jetzt wirklich, anstatt sich brav hinten anzustellen. Die Gepäcklader fahren los, sobald die Trucks stehen. Kürzere, lebendigere Turnarounds, ohne dass ihr auch nur ein einziges Menü anfassen müsst.

    GSX (alle Versionen) NEU: Geschmeidige Bewegungen (Tschüss, Ruckel-Passagiere)

    Der zeitkritischste Animations-Code wurde von Python nach C++ migriert, was die Verzögerungen massiv reduziert. Die Position jedes Bodenfahrzeugs (inklusive der Waggonkette des Gepäckzugs, des Tankwagen-Anhängers oder des gezogenen GPU-Wagens) sowie jedes einzelnen Passagiers und Crewmitglieds wird jetzt nativ von der Engine bei jedem einzelnen Frame berechnet. Der Bodenverkehr läuft auch in den geschäftigsten Momenten absolut flüssig. Das berüchtigte Mikroruckeln bei Großflughäfen gehört der Vergangenheit an.

    GSX (alle Versionen) NEU: Druckt eure Rechnungen auf einem echten Kassenbon-Drucker!

    Kein Scherz: Wenn ihr einen dieser günstigen Thermo-Bondrucker besitzt (58 mm oder 80 mm Papierrolle, ESC/POS-kompatibel – genau die Dinger aus dem Supermarkt), kann GSX jetzt jede Rechnung als echten Papierbon ausspucken! Inklusive Logo der Abfertigungsgesellschaft, detaillierter Auflistung der Kosten in Landeswährung, Steuern, Gesamtsumme und automatischem Papierschnitt am Ende.

    • Zero-Configuration-Setup: Der neue Bereich „Rechnungsdruck“ in den Einstellungen erkennt Bondrucker automatisch, liest die Papierbreite aus und passt das Layout an. Es gibt sogar einen „Testdruck“-Button. Normale DIN-A4-Drucker werden absichtlich ignoriert – dafür nutzt ihr bitte weiterhin die „Im Browser öffnen“-Funktion.
    • Vorschau zuerst: Vor dem Drucken seht ihr eine exakte Vorschau des Bons im GSX-Menü (Zeichen für Zeichen) – egal ob im Spiel, auf der Web-Remote oder dem EFB. Auch alte Rechnungen lassen sich nachträglich ausdrucken.
    • Auto-Print: Eine optionale Einstellung (standardmäßig aus) druckt jede neue Rechnung sofort aus, sobald der Service fertig ist. Die Bons rollen einfach so aus dem Drucker, während ihr im Cockpit sitzt. Ein absoluter Traum für Home-Cockpit-Bauer!

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    Mit freundlichen Grüßen

    Martin

  • Version 4.0.9 – July 9th, 2026

    • GSX (all versions) NEW: Vehicles find their own way out. Building on the ground traffic awareness introduced in the previous version, a departing vehicle whose way out is blocked by another vehicle still at work no longer just waits for it to finish: it now plans an alternative maneuver by itself, like a real driver would. The classic case is the fuel truck boxed in by a baggage loader working the rear cargo door: the truck now backs away from its spot — accelerating gently and coming to a complete stop before changing direction — and then drives around the working vehicle, and around the aircraft itself, to reach the taxiway. This works for any vehicle, at any parking, with every fuelling strategy, and needs no configuration. Your custom leave paths are always followed exactly as you authored them — only if a custom route stays genuinely blocked for a couple of minutes will the vehicle stop waiting and find its own way around. And to keep arrivals and departures untangled, a vehicle arriving at the stand now gives way to one that is leaving, letting it clear out first.
    • GSX Pro NEW: New "Select menu options with number keys" option in Settings > UI. If your 1-9/0 keys are assigned to another application — camera view presets, for example — they could select GSX menu options unintentionally (on MSFS 2024 this could even happen while the menu wasn't on screen). Disable this option to reserve the number keys for your other software: GSX menus are then operated by clicking (or via the web remote and EFB), the number badges disappear from the menu buttons, and the GSX menu hotkey keeps working as usual. Enabled by default, preserving the familiar behaviour.
    • GSX Pro Change: Remote API and handler scripts — an aircraft's service behaviour can now be set on the fly. Building on the write access introduced in the previous version, aircraft profiles (handler scripts) and remote clients (an EFB, an ATC or dispatch tool) can now also change how GSX serves that specific airframe. The most useful case is the refuelling method — whether GSX shows the default MSFS "Fuel and Cargo" dialog or lets the aircraft's own fuel panel drive the load — together with toggles such as the GPU battery behaviour, de-icing, several pushback options, seated passengers and the passenger and cargo amounts. An aircraft integration can now tailor these to a given aircraft without any manual steps. The included Remote API guide has been updated with the full list of settable properties and a complete worked example.
    • GSX (all versions) Fix: Vehicles staged at the same remote spot — the two baggage trains preparing for boarding, for example — used to appear stacked on top of each other, which was very noticeable with the new vehicle cameras. They now line up neatly side by side, and set off one at a time, a few seconds apart, so they no longer drive into each other on their way to the aircraft.
    • GSX (all versions) Fix: The baggage trains could stay parked at their spawn point when boarding was requested while refuelling was still in progress, waiting for the fuel truck's area to clear even though their route only passes near it much later. They now set off as soon as their own docking spot is free.
    • GSX (all versions) Fix: With several services running at the same time, Catering could occasionally get stuck after the trucks had finished and driven away, never reporting the service as completed. Catering now always completes cleanly, even when one truck finishes and leaves well before the other has arrived — the typical case on shorter aircraft, where the rear truck has to wait for the refuelling truck to clear its spot.
    • GSX (all versions) Fix: On aircraft that use self-loading cargo vehicles, the loaders could take the wrong path when leaving after boarding — one cutting under the fuselage with a sharp turn, the other appearing to stall on its way out. They now follow the correct, tidy leave route.
    • GSX Pro Fix (MSFS 2024): The loadmaster standing at the passenger barriers appeared in the Cameras menu without an icon; his entry now shows the walking-person icon like the other people on the apron.

    Christian W. zu Jever : Flüssiger Wattsand mit Alkohol versetzt


    Gruß Patrick

  • Hmmm.
    Der Tankwagen darf aber niemals blockiert werden und muss immer einen freien Abfahrtsweg haben.
    Wann kommt eigentlich der Hubwagen für passengers with special needs?

    „Fliegen ist die Kunst, den Boden so lange zu verfehlen, bis der Sprit alle ist.“
    1466108